Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Leon frowns in the care center in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor says Leon's actor loves RE so much that everyone in the studio brought their A-game
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem actor says Capcom wanted "cinematic performances" to keep up with the technical side of the game
Nioh 3 shogun in plate armor helmet
Action RPGs 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
Nioh 3 character holding shining jade medallion
Action RPGs "Nioh 3 is a great game but it's not perfect," devs say in refreshing show just weeks after the acclaimed RPG's release
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Best Assassin's Creed games, ranked from worst to best
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Assassin's Creed Codename Hexe
Assassin's Creed Assassin's Creed Hexe: Everything you need to know about the new flagship AC game
Emily sits on a bed behind an orange banner that reads "on the radar"
Resident Evil Resident Evil Requiem's secret hero is the "damsel in distress" that redefines the trope
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Assassin's Creed Shadows to enter "final phase of support," and PvP multiplayer game Invictus is "progressing steadily"
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem leads let actors re-do "technically" perfect scenes if it made them happy, says Grace actor
Assassin's Creed Codename Hexe
Action RPGs Upcoming Assassin's Creed games: Every new Assassin's Creed game in development
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
Resident Evil Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
  1. Games
  2. Action Games
  3. Assassin's Creed
  4. Assassin's Creed Shadows

"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"

Features
By Oscar Taylor-Kent published 8 April 2025

Interview | "I put so much of my soul in her": Assassin's Creed Shadows star Masumi on making Naoe a unique protagonist, the big audition, and future possibilities

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A drawing of a shinobi with horns and demonic eyes in Assassin's Creed Shadows, with an On The Radar frame
(Image credit: Ubisoft)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Character is at the heart of Assassin's Creed Shadows. Whether that's choosing who to play as between Yasuke and Naoe in order to make use of their unique skills to conquer a castle, or experiencing their own journeys through the violent Sengoku period and learning what makes them tick. Naoe, as an assassin and a stealth Igan shinobi, is a standout hero from the recent games in the series. We got the chance to talk to Masumi (Yakuza Princess, NCIS: Hawai'i), who portrayed Naoe – bringing her to life through motion capture and voice acting – about the process of joining the Assassins.

GamesRadar+: Are we right in thinking this is your first video game role? How did that come to be, and what was the experience like?

On the radar

Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail

(Image credit: Ubisoft)

Check out our Assassin's Creed Shadows On The Radar coverage hub for even more exclusive access!

Masumi: Yes, this is my first video game, my first voice over – all of that. How it came to be? I think I'll talk about the audition process. It came to me quite a while ago – almost three and a half years ago? It was a while back! When I got the material, I connected to this character right away. At the time, she had a code name [...] but I understood that it was in Japan, and she was a warrior, and I connected with her very much. But I didn't hear a call back for that audition, and I was really bummed about it, because I felt like, 'Oh, this is mine. I understand this character so much!'

You may like
  • Assassin's Creed Shadows Assassin's Creed Shadows' Yasuke and Naoe could influence how future protagonists in Ubisoft's open-world games move
  • Assassin's Creed Shadows cinematic screenshot I loved Assassin's Creed Shadows but I wish I knew how overwhelmingly huge it was before starting
  • Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026 "What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend

Then maybe a year or six months or something like that went by, and I got the same audition again with the same scene. At the time, I felt very happy with what I turned in the first time. So I said, 'Hey, if you guys didn't like what I turned in the first time, then maybe I'm not the person'. So I didn't do the second audition. But then after that, a few months after, I got a call back for the project, and I was really surprised, because I thought I lost my chance with it.

Naoe plays some music in Assassin's Creed Shadows

(Image credit: Ubisoft)

Then the callback was with a whole lot of people in the room. It was over a Zoom obviously, but there were maybe 12 or 13 people in total. I have never had that many people in a room. And there was a tech issue in the beginning on my end, and I was just freaking out, but not trying to look like I was freaking out!

The whole audition was about an hour and a half. It was also one of the longest auditions I've had. They really had me do [the performance] all kinds of ways. And I was just after that praying that, you know, it went well.

I have this moment where I hear that I got the audition on my Instagram. I couldn't tell the project name at the time, but I'm in my PJs, and my hair is all crazy, and I'm just like, fist pumping forever because I couldn't believe that I got this role, I always wanted to play a video game character! [...] Yeah, it was a dream come true really.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Assassin's Creed Shadows

(Image credit: Ubisoft)

GR+: So you said you always wanted to play a video game character?

Masumi: I think I was very attracted to that. It's a fantasy fictional world where you can imagine life that is not here, and you have all these possibilities [and the] potential to do all these different things that you can't do in real life! I don't play video games, however. [laughs] But I always wanted to explore that skill set, explore what it's like to work on a project like that, because I've only done movies and TV and music. [Games are] a very different medium. That was really my innocent curiosity.

GR+: Yeah, games as a medium – there's so much to it. Not just in terms of the length of the character's journey, but also the amount of time someone interfaces with it, maybe taking 40 or 80 hours compared to a movie that's maybe closer to two hours. How did you approach Naoe dealing with that volume of character?

You may like
  • Assassin's Creed Shadows Assassin's Creed Shadows' Yasuke and Naoe could influence how future protagonists in Ubisoft's open-world games move
  • Assassin's Creed Shadows cinematic screenshot I loved Assassin's Creed Shadows but I wish I knew how overwhelmingly huge it was before starting
  • Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026 "What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend

Masumi: That's a really great question. Thank you for asking that, because I didn't realize that it was going to be long like that! I think a movie takes sometimes like three months, right? I don't know what I was thinking – I just never had that experience of working on something for like two years, and I really didn't understand how that would make me feel when I initially started. But I would say it was challenging and rewarding at the same time. Naoe is living through the Sengoku period, which is already a hefty period [with] intense emotions. Every story is very gut wrenching and heartbreaking and it takes a lot to be in a character like that so often – it was a challenge for me. But it was also rewarding, because I got to really explore this character.

Naoe tackles a Path activity challenge in Assassin's Creed Shadows, crouching on a perch ready to make several more dangerous leaps ahead

(Image credit: Ubisoft)

GR+: How did you find going from acting in live action to a digital performance? How was it tackling motion capture?

Masumi: The cinematic scenes were all motion capture. And there were some challenges with doing mo-cap because it was my first time, and you have to wear this gear, and you can't act the same way – as in, you don't have the leverage of having the scene there, the props there, you have to imagine it. [...] But I really approached it like it was a movie. I created Naoe how I would create a movie character – just very full and honest and a whole human being as much as I can. Especially because there was so much intense emotion I had to really find Naoe's voice and find her honest emotions, or else I couldn't play these really intense stories.

GR+: As well as time going forward there's a lot of flashbacks with Naoe too, so she goes from fairly young to growing up quite a bit. How did you approach playing her across such a span of years in the story?

Masumi: Yeah, she starts out as a young teenager, and she has to mature quickly because of the circumstances. And that was something that we talked about with my voiceover director and the team in general – about how we shift her tone of voice and her attitude throughout the journey. I hope that you guys will be able to spot that – it was some finessing to do. Also, the writing was so great that it made everything much, much easier, but a lot of collaboration and going back and forth with the ideas.

Naoe and Yasuke gaze up at the clouds and converse in Assassin's Creed Shadows

(Image credit: Ubisoft)

GR+: There are a lot of emotional high points and low points and lots of intensity in the story. Thinking specifically of the long scene where Naoe is remembering everything her father told her from early on – how was it to record such an emotionally big moment for the game?

Masumi: Well, there's so many emotionally big moments in this game. I would say that's something that I really like to immerse myself in as an actor in general. I really like to go deep into the emotions and play these kinds of intense scenes. The challenging part was to be on it for a long time, like two years, and always expecting these emotions. I really immersed myself as much as I could throughout, and being in a good relationship with all the actors that I got to work with – amazing, amazing actors that I got to work with – that really helped too. Because they were such great actors that it really made the acting feel seamless, like it was actually happening although it was in a mo-cap scene [...] I really felt I was lucky that I got to work with great actors.

GR+: Building off of working with great actors, did you get much opportunity to act across from the actor who plays Yasuke, Tongayi Chirisa in many scenes? How was that?

Masumi: It was amazing. It was really amazing. I mean, Tongayi is an amazing human being, an amazing actor. It was really fun to spend time with him and to shoot together. I wish there were more. He's one of my really close friends now, and he lives in LA, I live in LA, you know, so we will probably hold a little launch party at my house, and I'll invite him. But it was honestly a gift to be able to work with him. I can't say enough how amazing it was to be able to work with him.

Naoe looks down at a Samurai Daisho from a rooftop in Assassin's Creed Shadows, preparing to assassinate a nearby guard in Takatsuki Castle

(Image credit: Ubisoft)

GR+: It's interesting with Yasuke and Naoe in particular because they share so many big moments together, so many tense and violent moments like the one with Oda Nobunaga. But then also, compared to some others in the series, lots of cool downtime moments as well – drinking sake, or looking at the clouds, out to sea. How did you find balancing those two modes?

Masumi: I mean those light moments are a gift in such a tumultuous story. [There was] so much loss and suffering all the time, naturally, because we're talking about the Sengoku period [...] When we get to have those light moments, it's such a gift and a breather: 'Oh, we get to just like, have these moments of just connection human to human'. It felt very easy, because we are really good friends. It just makes everything so much easier when you have a great connection with your acting partner.

GR+: It's great how both of the characters have their own perspectives and backgrounds they bring to the story moments, including sometimes things like dialogue choices for both. Some moments, for instance, where Yasuke might consider sparing someone but Naoe doesn't want to or vice versa. For Naoe, where do you think that comes from with those choices?

Masumi: I think Naoe is such a great assassin because of the sufferings and the vulnerable feelings that she has. This whole story she's going through the journey of becoming a great assassin, yet also dealing with her internal war, right? I think it was really interesting to understand why she wanted to kill, or why she didn't want to kill, why she needed to become a great assassin? Why was she a great assassin? All these 'whys' that fueled her action. It was really interesting to immerse myself in it so that it made sense why she was so strong, or made sense why she wanted to kill when, for example, Yasuke didn't want to kill. There was always a reason that fueled these choices and to really reflect on her 'whys'. Naoe's 'whys' made it more tangible for me.

Assassin's Creed Shadows gameplay showing Yasuke and Naoe

(Image credit: Ubisoft)
Shadow score

Yasuke is clad in samurai armor and on horseback beside Oda Nobunaga, as they invade Iga province in Assassin's Creed Shadows

(Image credit: Ubisoft)

We said the game has "best-in-class combat for the series" in our Assassin's Creed Shadows review.

GR+: With the historical aspect, how did you approach being in the Sengoku era?

Masumi: The writing helped so much. I mean, you obviously know about the Sengoku period as a Japanese [person], you know the history. But the characters that they brought to life [with] the actors, that made everything so much more real, especially because the writers wrote the characters to have so many layers. It wasn't just a character from history, it was a human being with all different layers and motivations – it wasn't one stroke of color, if you look at it from a different way, you just see so many different colors about these characters. That made it so interesting for me because I'm not really big on history, but reading the stories and going through this made this period so much more interesting for me. To answer your question, it was really the writing that helped me to connect with this time period in such a layered way.

GR+: Naoe acts against a lot of historical figures in Assassin's Creed Shadows. Did you know much about them going in?

Masumi: Yeah. As a Japanese [person], most of these people are very famous characters, so you know about it, but I feel like I know about them now, you know what I mean? [laughs] I knew of these famous people, and now it was like, wow, I'm really seeing a human being now from these different angles. That's really cool for me – part of the really cool thing that I took away from working on this project.

GR+: Now you actually do know Oda Nobunaga personally!

Masumi: I do know! Yeah, exactly.

Assassin's Creed Shadows

(Image credit: Ubisoft)

GR+: You said you don't really play many video games, but I was wondering if you were that aware of Assassin's Creed before the project, or if you knew people who were aware of Assassin's Creed?

Masumi: I was not aware of Assassin's Creed, but yes, [laughs] I knew people that were aware of Assassin's Creed. That was a contrasted experience of, like, 'you know Assassin's Creed?' It was like, 'Yeah, I know Assassin's Creed!' 'Really? Okay...' Yeah, finding out about it was really cool. But I didn't want that to become too much of a thing for me, because I wanted to focus on being able to do an authentic job for this character, and I didn't want that to become a pressure in any way.

GR+: It's such an interesting series with how it constantly does these different time periods and spotlights these different character stories. So you approached the role of Naoe as kind of a clean slate then, without really worrying too much about the stories that have come before?

Masumi: Right exactly, [and] I didn't do a lot of research into what the other female protagonists were like in the video games – I did do a little bit of it, but I didn't want that to influence how I understood Naoe, or how I would portray her at all. I wanted to be completely from my [own] knowledge of being Japanese and the culture, and just being as honest to Naoe as I possibly can. I'm really proud that I got to do that. I feel like the development team and the creative team helped me to stay, you know, not influenced by anything else, but really making Naoe a unique identity within Assassin's Creed.

GR+: At least with where the game stands at release, Naoe's future is a bit open ended. Where would you like to see it go, and would you be open to returning to do more Naoe in the future?

Masumi: Yes – I mean, I always love happy endings for everything, so I would really hope that Naoe gets her happy ending piece, right? That's something that I would love to see, and we'll see, you know, what would happen. If there is more, then I would love to play her, because Naoe, to me, she is me. I put so much of my soul in her. So yeah, I would love to come back and play more if there is an opportunity to do that.


Assassin's Creed Shadows' dual heroes has been an "opportunity" to enhance immersion in the feudal Japan story: "You get a chance to compare their two perspectives on a situation"

CATEGORIES
PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Oscar Taylor-Kent
Oscar Taylor-Kent
Social Links Navigation
Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Assassin's Creed Shadows
Assassin's Creed Shadows' Yasuke and Naoe could influence how future protagonists in Ubisoft's open-world games move
 
 
Assassin's Creed Shadows cinematic screenshot
I loved Assassin's Creed Shadows but I wish I knew how overwhelmingly huge it was before starting
 
 
Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026
"What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend
 
 
Onimusha Way of the Sword
25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
 
 
Phantom Blade Zero Game Awards trailer
Phantom Blade Zero devs want their kung-fu game to shake up the action genre, and I'm already spellbound
 
 
Ninja Gaiden 4 screenshot with a GamesRadar best of 2025 overlay
"It's not a Ninja Gaiden game without Ryu": How Ninja Gaiden 4 "continues the legacy" of an arcade classic
 
 
Latest in Assassin's Creed
Black Flag Resynced
Assassin's Creed: Black Flag remake finally out in the open as Ubisoft acknowledges its worst-kept secret
 
 
A screenshot of the title card for the upcoming game Assassin's Creed Codename Hexe.
Assassin’s Creed Hexe will be a "darker" installment "set during a pivotal moment in history"
 
 
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows to enter "final phase of support," and PvP multiplayer game Invictus is "progressing steadily"
 
 
A screenshot of a dark woods during the reveal trailer for Assassin's Creed: Codename Hexe
Assassin's Creed Hexe creative director quits Ubisoft as Black Flag lead steps in following departure
 
 
Assassin's Creed Valhalla
Ubisoft CEO fights nepotism claims against Assassin's Creed studio by saying "Ubisoft was created as a family company"
 
 
Skull and Bones screenshot
Assassin's Creed 3 lead says "junior" Skull and Bones team was trying to "make Black Flag crossed with World of Tanks"
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Elsa Bloodshot in Marvel Rivals
    1
    Marvel Rivals devs felt "panic" at the thought of going into the live-service graveyard that just claimed Highguard
  2. 2
    Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens
  3. 3
    Marvel fans are debating whether Dafne Keen should become Wolverine or stay as X-23, and I've already chosen a side
  4. 4
    "I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation"
  5. 5
    Peak came about after a bet between Content Warning and Another Crab's Treasure leads to see whose game would sell more

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...