Assassin's Creed was supposed to be a "trilogy" and end with Desmond Miles' death in Assassin's Creed 3, but Ubisoft released Brotherhood and Revelations before it released: "The problem with success is it drags it out"

Assassin's Creed 3
(Image credit: Ubisoft)

Ubisoft initially planned for Assassin's Creed 3 to be the historical action-adventure series' final entry, dying with protagonist Desmond Miles – but upon Brotherhood and Revelations' release, the entire course of the franchise was changed for good.

Assassin's Creed 3 creative director Alex Hutchinson, who most recently led the work on sci-fi sequel Revenge of the Savage Planet, reveals as much in a new interview with FRVR. He explains that the original plan for Assassin's Creed was to make it "a trilogy" – a plan that was in place before he joined the team himself. "It was the two [games] as they were and then a Desmond game, and that was it," describes the developer.

"So the third one was supposed to be the Desmond [game], you know, all of it in the present day, and then just end the franchise." Things didn't exactly go to plan, however, as Ubisoft saw the success of the original two Assassin's Creed entries and launched spin-off titles while the third was still in production. "The problem with success is it drags it out," as Hutchinson says. "And so Ubisoft then… stuck two more games in between us before we could finish."

As he recalls, the studio released Brotherhood and Revelations – the former of which was actually supposed to be a DLC before it "became a whole game." With the two games coming between mainline entries, Hutchinson states the series was "too weighty" as it began to stray from its base historical narrative fans knew the Assassin's Creed name for. As a result, the third title needed to put things back on track, so to speak, and deliver what players wanted.

In other words, that very historical core that powered the first two games. "If you look at the death of franchises or even genres, it's when they start to disappear up their own butts a bit," Hutchinson admits. He points to the real-time strategy genre as an example here, "before the sort of MOBA renaissance," as it only continued to become "more hardcore" as time went on – a change that saw it "losing more and more of the mainstream audience."

That's why killing Desmond Miles, who was present in every title until his death in Assassin's Creed 3, made sense – even if it did cause a little bit of uproar among longtime stans. It didn't exactly prove to be the wrong choice in the end, after all, with Assassin's Creed continuing to stand as one of the most well-known franchises in gaming. It's still going strong now, a good 18 years after its first release, with Assassin's Creed Shadows having launched this year.

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Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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