Metal Gear Solid: The Twin Snakes producer says Hideo Kojima and Shigeru Miyamoto's secret isn't just their "genius", it's that they work "really f**king hard"

Twin snakes key art showing Snake and Liquid
(Image credit: Konami | Nintendo)

Silicon Knights founder Denis Dyack attributes the success of developers like Shigeru Miyamoto and Hideo Kojima to them never turning off.

Outside of developing the first Legacy of Kain title, Silicon Knights is best known for its partnership with Nintendo in the early 2000s which saw the release of the iconic GameCube horror Eternal Darkness: Sanity's Requiem and the Konami collaboration on the Nintendo-exclusive Metal Gear Solid remake Twin Snakes. Working directly with Nintendo on a remake of the most iconic Hideo Kojima game of all time would, of course, give you a pretty strong opinion on the creatives behind it.

Speaking to Reece "Kiwi Talkz" Reilly, Dyack recalls, "When I was at Nintendo talking about Eternal Darkness with Mr, Miyamoto as an example. We talked a lot. But he talked to everyone a lot, all the time." Dyack explains, "They have this sort of thing, 'you don't wanna leave until your boss leaves.' I never saw Mr. Miyamoto leave, ever… He was there all the time."

However, Dyack praises Miyamoto's style, recalling: "I would see him listening to someone talking about an issue. And I could just see it in his head where he would think about it and spend time with it." He adds, "He didn't bullshit his way through it, he spent time on it."

Dyack remembers speaking about his own lofty ambitions with Miyamoto: "He would actually listen to me. He would contain all of those things that I was saying into ways that we could execute them."

He also notes that "Mr. Kojima is the same way." He says that he gets asked what it was like working with Kojima often, explaining, "yeah he's amazing, he's a genius, but he worked really fucking hard," adding, "these guys work all the time." Furthermore, while there's "people in the west" with ambitions of being right and owning houses in the likes of Hawaii, "Mr. Miyamoto and Mr. Kojima don't have those things because they have no use for them. Because they're working so hard."

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Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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