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  1. Games
  2. Action RPGs
  3. The Outer Worlds 2

The best Traits to pick in Outer Worlds 2

Guides
By Will Sawyer last updated 6 November 2025

Which Traits should you use in The Outer Worlds 2 and should you choose one or three?

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The best Outer Worlds 2 Traits to pick
(Image credit: Xbox Game Studios)
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Outer Worlds 2 Traits add a unique benefit or two to your character that can occasionally help out in specific situations. That could be anything from making you stronger, luckier, less likely to be hated by factions and so on.

However, it's not an easy choice in The Outer Worlds 2 and is complicated by the option to pick a single Traits with no negatives, or taking two but then having to choose a Negative Trait trait as well. To help you decide, I've laid out the best Outer Worlds 2 Traits you can choose, explained how all 12 of them work and how they might suit a particular playstyle or build.

The Outer Worlds 2 lucky and sickly traits

(Image credit: Xbox Game Studios)

What are the best Traits in The Outer Worlds 2

Of the nine Positive Traits to choose from in The Outer Worlds 2, I think Brilliant, Innovative, Lucky, and Witty are the best for their universal usefulness.

Brilliant lets you pick a third Outer Worlds 2 Skill to specialize in right at the start, which is a huge early boon in the game. It can also occasionally give you a few extra interactions you might not otherwise get.

Witty is good if you want to play the long game with factions, and keep everyone on your side as best as possible by making 'neutral' the lowest your standing can go whatever you do.

Lucky is just a good choice generally, coming in clutch in certain situations by presenting an extra choice that could save the day.

Finally, if you're big on crafting Innovative will help you craft lots, saving you both materials and Bits since you won't have to buy very much.

What the best negative Trait in The Outer Worlds 2

Of the three Outer Worlds 2 Negative Traits, I think Sickly is arguably the "least bad" of the bunch. It reduces your heal and technically makes combat a little bit tougher. However, with the right gear, armor or Outer World 2 companions, and some careful levelling up you can negate its effect to the point where you'll never even notice it.

All Outer Worlds 2 Traits explained

All Outer Worlds 2 Traits explained

(Image credit: Xbox Game Studios)

The Outer Worlds 2 features twelve Traits in total, nine Positive and three Negative. You can choose one Positive Trait in Outer Worlds 2 with no ill effects, but if you add a second you must then also pick a Negative Trait.

  • Positive traits:
    • Brawny: Slide or sprint into hostiles to knock them over (this ability has a 5-second cooldown).
      • Being able to effectively stun enemies by running at them is great for close-range combat builds, especially ones focused on melee weapons. You can also brute force jammed doors to open them.
    • Brilliant: You get to choose one additional Skill to specialize in for a total of three in the next step of character creation.
      • Good for pretty much any build as it lets you access more Skills and therefore a greater variety of Perks early on. You also get some extra dialogue options and pass some tech-based skills check you otherwise wouldn't.
    • Heroic: -20% Companion ability charge time.
      • Great if you're going for a more Companion-focused build that invests heavily into the Leadership Skill too. It also opens up some extra dialogue options and interactions.
    • Innovative: Crafting recipes for ammo, throwables, and resources create up to twice as many of those items for the same amount of crafting materials.
      • If you're not prepared to scavenge for materials at almost every opportunity, I'd avoid this Trait, but it's excellent for saving materials and Bits for any build. You can also pass some engineering/tech check you wouldn't otherwise get.
    • Lucky: +5% Critical Chance and certain opportunities are just accessible to you.
      • If you're really not sure what to pick, this is a good all-rounder Trait, occasionally broadening your options in certain situations and can be quite funny. The bonus crit chance is nice too!
    • Nimble: +25% Crouch Speed and Combat Sprint Speed.
      • Good for players that want an easier time sneaking around or those that want to charge through combat – or both.
    • Resilient: Death is prevented for 3s the first time you would have died in combat.
      • While a chance to cheat death each combat sounds great, I think this Trait sounds a lot better than it actually is compared to some of the others.
    • Suave: 10% discount at all vendors and bounty must be two times higher than normal to be seen as an Outlaw.
      • Both are good benefits but aren't necessarily game-changing. You might want this if you're not crafting much and therefore need to buy and steal what you can.
    • Witty: Your reputation with any of the game's faction can never go below Neutral, helping you avoid any penalties (such as vendor surcharges) from having a negative reputation.
      • Factions aren't very impactful at the start of the game, but this Trait can come in handy later, ensuring you aren't really on anyone's bad side.
  • Negative traits:
    • Abrasive: Your reputation with any faction can never go above Neutral, so you'll miss out on any bonuses gained from being a faction's good side, such as vendor discounts.
      • This Trait isn't terrible as you can work to maintain a Neutral reputation to avoid downsides but missing out on the benefits of the factions isn’t ideal.
    • Dumb: During skill selection, choose five skills to lock off, meaning you can never spend skill points on them.
      • Effectively removing almost half the available skills is a huge penalty! I'd avoid this unless you really want to play into it.
    • Sickly: -15% base health and -15 Toxicity Crash Threshold
      • This is effectively a hard-mode option, making combat trickier since you have less health to begin with and you can crash out more easily when using your healing inhaler.

My advice would be to stick to just one Positive Trait, unless you really want to delve into a particular build or roleplay path. It's also worth remembering that the various Outer World 2 Perks, and sometimes even the Outer Worlds 2 Flaws, can have a big impact on the game.

Once you've settled on your Outer Worlds 2 background and Traits, it's time to pick some skills. Remember, you can go back to previous steps during character creation to tweak things, and you will get a one opportunity to respec in The Outer Worlds 2. But after that you'll have to live with your choices.
Be aware that how long it takes to beat The Outer Worlds 2 might even by affected a little by your Traits, especially negative ones.

You may like
  • The Outer Worlds 2 character holding bottle and glass The Outer Worlds 2 is an open world dream but there's a lot I wish I'd know about before I made mistakes
  • Custom and Origin characters in Divinity Original Sin 2 Should you choose an Origin or Custom character in Divinity Original Sin 2?
  • Avowed Attribute dialogue when talking to Sanza Avowed Attributes and Backgrounds explained

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Will Sawyer
Will Sawyer
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Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

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