Final Fantasy 7 Rebirth director wants the Remake dev team to stay together even after Part 3: "I do really hope to continue to foster this type of environment and grow"
Naoki Hamaguchi hopes the team remaking Final Fantasy 7 work on more games together in the future
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Final Fantasy 7 Rebirth's director would like the team to stay together to work on other projects after the remake trilogy is complete.
We're just days away from witnessing the second chapter of Cloud's story, and judging by the glowing reviews from critics, it delivers a sequel worthy of Remake and then some. The team behind Rebirth is, for the most part, made up of those who worked on the first installment, something which director Naoki Hamaguchi says helped immensely in terms of quality, continuity, and getting the game shipped on time.
"We were able to work with the environment and tools that we had developed and worked with from Remake," Hamaguchi explains in an interview with MinnMax. "We were also able to have a very solid discussion going into creating Rebirth where we were able to reflect on our understanding and experiences and really hone in on areas that were previously bottlenecks that we could solve as a priority.
Hamaguchi says that having that carried-over knowledge and experience was "extremely beneficial" as it allowed the team to create this "very solid" and "massive" adventure within the planned four-year development period.
Discussing the plans post Final Fantasy 7, Hamaguchi reveals he'd like to keep this development team together to work on other projects. "That would be wonderful," he says. "I do think the current team dynamics within the team that created Rebirth is really great, and I think the overall sentiment and feeling within the team is absolutely wonderful right now, especially with this wonderful score reveal."
"People really respond to the global reception of the work that we have created," he continues, "so in that way, I do really hope to continue to foster this type of environment and grow together with the team in creating these types of works that garner that type of reception."
Final Fantasy 7 Rebirth is currently sitting at 92 on Metacritic, much to the delight of Hamaguchi, who previously revealed that achieving over 90 across the board was "one of our goals."
Weekly digests, tales from the communities you love, and more
Check out our Final Fantasy 7 Rebirth review for our verdict on the highly anticipated follow-up.

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.


