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  1. Games
  2. RPGs
  3. Cyberpunk
  4. Cyberpunk 2077: Phantom Liberty

Should you kill or spare Songbird in Cyberpunk 2077 Phantom Liberty?

Guides
By Will Sawyer Contributions by Ford James
Last updated 12 February 2025

Killing or sparing So Mi is one of the final Phantom Liberty choices and will determine how the story ends

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Songbird in Cyberpunk 2077 Phantom Liberty looking over her right shoulder towards the camera in a nightclub.
(Image credit: CD Projekt Red)
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The Cyberpunk 2077 Phantom Liberty kill or spare Songbird choice comes near the end of the DLC, where you must decide on the fate of your friend. You can either grant her final wish or hand her over to the NUSA, where she'll act as a weapon for them. Written like that, the decision seems obvious, but it's not quite that simple because Reed and President Myers have been on your side until this point too.

This decision determines which of the Phantom Liberty endings you'll get, and it even determines whether or not you can get the new Cyberpunk 2077 ending for the main story. Here's how the game plays out depending on whether or not you kill Songbird in Phantom Liberty.

Warning: There are big spoilers below as this is the final choice in the ‘Help Reed’ path of Phantom Liberty!

Phantom Liberty kill or spare So Mi choice explained

Cyberpunk 2077 Phantom Liberty final choice spare or kill Songbird in Cynosure bunker core

(Image credit: CD Projekt Red)
Phantom Liberty guide

How to start Phantom Liberty in Cyberpunk 2077
Cyberpunk 2077 Phantom Liberty length
Cyberpunk 2077 Phantom Liberty Relic Points
Cyberpunk 2077 2.0 update
Cyberpunk 2077 2.1 update

If you go down the path of helping Reed capture Songbird during the Firestarter mission, you’ll later have to choose between killing or sparing Songbird when you find her at death’s door in the Cynosure bunker core. As mentioned, this is the final choice of this path and therefore determines your Phantom Liberty ending, so here are the outcomes for both choices:

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Kill Songbird in Phantom Liberty

Cyberpunk 2077 Phantom Liberty endings kill So Mi option in Cynosure bunker core

(Image credit: CD Projekt Red)

By choosing to kill Songbird, you grant her wish to die, freeing her from the pain of the Blackwall’s corruption and having to work for the FIA and President Myers as a netrunning weapon. Shortly after you unplug So Mi and she dies, Reed arrives and you all drive to the border of Night City to meet Myers.

Cyberpunk 2077 Phantom Liberty endings President Myers in her aerial vehicle

(Image credit: CD Projekt Red)

President Myers is not best pleased with your work as an FIA operative. You have the option to shake her hand, though this only affects V’s response – you’re already in Myers’ bad books so a courteous handshake isn’t getting you out of this mess. You have a tense conversation with her, about the events of Phantom Liberty, then she goes to leave. At this point, you can say “Rosalind, wait” which allows you to ask about help with the Relic. Rosalind reminds you that you failed to bring Songbird in alive and therefore there’s no reason why the FIA should help you, though she does give you a pathetic reward of 5,000 Eurodollars.

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After a chat with Reed, the credits roll (which you can skip) and you end up back in V’s apartment talking to Johnny. From here, you get a new mission called “Four Score and Seven” which tasks you with meeting Reed in the Dogtown basketball court. Here he’ll tell you that you failed as an FIA-associated agent and that he blames you for Songbird and Alex being dead. However, he does admit that you were probably right to kill Songbird and is thankful that he feels he can live as though he has nothing to lose. With the conversation over, you are done with Phantom Liberty’s main story and can carry on with side activities in Dogtown and the main story.

Spare Songbird in Phantom Liberty

Cyberpunk 2077 Phantom Liberty endings spared Songbird with Reed

(Image credit: CD Projekt Red)

The option to spare Songbird isn’t immediately available at first, so when you’re first presented with a choice when talking to Songbird in the Cynosure bunker core, choose the “That’s no solution” line. You’ll then get to choose to spare her with two different dialogue options. By sparing So Mi, you ignore her wish to die, and she tells you you’re leaving her to a fate worse than death. Reed then reaches the Cynosure core and drives you all to the Night City border to drop Songbird off to Myers.

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Cyberpunk 2077 Phantom Liberty endings President Myers giving V a medal

(Image credit: CD Projekt Red)

Since you succeeded in your mission and brought So Mi back alive, President Myers is pleased with your work and even offers you an NUSA medal. You can decline or accept the medal, though I’ve not been able to do anything with the medal aside from keep it in my backpack. Myers also tells you that Reed will fill you in on the help the NUSA can provide for the Relic. Later you’ll get 30,000 Eurodollars as a reward too.

As in the other option, you talk to Reed, the credits roll, and then you end up back in V’s apartment talking to Johnny. The “Four Score and Seven” mission will pop up, allowing you to meet with Reed in the Dogtown basketball court where he tells you that So Mi could not be cured of the Blackwall’s corruption using the Neural Matrix but will live. After discussing the events of Phantom Liberty some more, you’ll end your debrief with Reed and can then pursue the new Cyberpunk 2077 ending in the “Who Wants To Live Forever” mission. Otherwise, Dogtown and the rest of Cyberpunk 2077 remain open for you to play.

© GamesRadar+. Not to be reproduced without permission.

Will Sawyer
Will Sawyer
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Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

With contributions from
  • Ford JamesFreelance Writer
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