Ghost of Tsushima Director's Cut file size revealed as pre-load goes live

Ghost of Tsushima: Iki Island
(Image credit: Sucker Punch)

Ghost of Tsushima Director's Cut file size has been revealed, as the pre-load for newcomers has now kicked off.

Just below, you can see a new tweet that came about earlier today on August 13 from PlayStation Game Size, a Twitter account that typically chronicles new game listings on the PlayStation Store. This time though, the account is reporting that the Ghost of Tsushima Director's Cut is available to be pre-loaded right now, and weighs in at nearly 60GB on PS5.

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However, it should be noted that this pre-load phase is now live only for those who aren't upgrading their existing copies of Ghost of Tsushima. If you already own Sucker Punch's game, there unfortunately won't be a pre-load phase, and you'll only be able to download the Director's Cut version when it launches next week on August 20.

It's also interesting to note that Ghost of Tsushima's file size increases by nearly 20GB on PS5 compared to its PS4 counterpart. It's worth remembering that the PS5 version of the game has a host of technical improvements, like adaptive triggers, haptic feedback, and smoother 60 frames per second gameplay, among other details.

It's also possible that the Iki Island expansion is included within the file size. If you weren't aware, the headline addition in the Director's Cut version of Ghost of Tsushima is a sprawling new location called Ikishima, where protagonist Jin faces off against more Mongol forces led by a new powerful commander. Iki Island is an exciting prospect for fans of Sucker Punch's game, as it's set to feature new wildlife, combat abilities, and much more.

For more on what to expect from the forthcoming expansion, head over to our Ghost of Tsushima Director's Cut interview with Sucker Punch creative director Nate Fox and environment lead Joanna Wang.

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Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.