Andy Brown is the Features Editor of Gamesradar+, where he shares a lifelong love of games with delightful readers - that's you!
From strategy games to RPGs and shooters, Andy dabbles in a bit of everything. Just don't get him started on Total War, or his delightful two huskies.
Latest articles by Andrew Brown

Fans have waited 12 years for a new Castlevania game, but Belmont's Curse is an even greater gift for uncultured swine like me
By Andrew Brown Published
Features Opinion | After years of being told to play Symphony of the Night, along comes something far more manageable

Battlefield 6 season 2 finally delivers a big map, but there's bad news for anyone who doesn't like being poisoned
By Andrew Brown Published
News Season 2 kicks off with Extreme Measures on February 17

10 years later and with no XCOM 3 in sight, I'm in love with XCOM 2 now more than ever
By Andrew Brown Published
Features Opinion | February 5, 2026, marks 10 years since XCOM 2 dared to make us lose

One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle
By Andrew Brown Published
Features Interview | Creative director Ed Beach and executive producer Dennis Shirk reflect on Civilization 7's biggest swings and how they are being refined in Test of Time

The Expanse: Osiris Reborn could finally make Owlcat mainstream: "We’d been feeling a growing ambition to go bigger"
By Andrew Brown Published
Exclusive Big in 2026 | After years of dominating the CRPG space, Owlcat is poised to capture the hearts of even more RPG lovers

Everything we know about Total War: Warhammer 40,000
By Andrew Brown Last updated
Guide We've been speaking to Creative Assembly and know enough about Total War: Warhammer 40,000 to give your hype a head start

Big in 2026: The ultimate guide to the video games that will shape 2026 and beyond
By Josh West Last updated
2026 Preview Our annual new year preview returns to spotlight the 50 most anticipated upcoming video games, and the people developing them

I won my first 2XKO match using the power of rancid vibes, and it sold me on a game I didn't expect to care about
By Andrew Brown Published
Features Now Playing | Captain Teemo, on duty

The best Animal Crossing: New Horizons villagers have been our faves since day one
By Oscar Taylor-Kent Published
Best List Best List | Putting our paws together to celebrate our Animal Crossing faves

Art imitates life, so I'm munching through walls while an AI chatbot tells me to buy a gun in Drywall Eating Simulator
By Andrew Brown Published
Indie Spotlight Indie Spotlight | My compliments to the chef

Fallout 4 is a great RPG, but it took 10 years and a radioactive lighthouse for me to see it
By Andrew Brown Published
Features Now Playing | Bethesda's Commonwealth has plenty of role-playing opportunities, but it wants you to find them yourself

Total War: Warhammer 40,000's crusade system sounds a lot like Helldivers 2: "Every campaign you play, there is meaning to it"
By Andrew Brown Last updated
Exclusive Big in 2026 | The Imperium wasn't built in a day

Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits
By Iain Harris Published
News Shoot for the stars, and all of that

Fallout 4 writer says interweaving quests makes the RPG "the most replayable of all the Fallout games"
By Scott McCrae Published
News Bethesda's Emil Pagliarulo describes them as "probably the most difficult thing I think I have ever done"

Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
By Andrew Brown Published
Interview On the Radar | Fallout 4 is "a time capsule of Bethesda", and its devs look back on it "lovingly"

Kingdom Come: Deliverance 2 devs know you don't need "tens of millions of players" - only "a bunch of really engaged people"
By Jordan Gerblick Published
News "I honestly believe there's big potential for original ideas that, if they were given a chance to be polished, could reach mainstream"

Kingdom Come: Deliverance 2 devs wanted negative feedback after deciding players should initially "feel extremely weak"
By Ashley Bardhan Published
News Necessary evils

Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
By Andrew Brown Published
Year in Review Year in Review 2025 | Warhorse chats to GamesRadar+ about sticking to the studio's guns and what comes next

Star Wars: Fate of the Old Republic needs to put being an RPG before being a Star Wars game
By Andrew Brown Published
Opinion Opinion | It seems like we have a spiritual successor to Knights of the Old Republic on our hands

Total War: Warhammer 40,000 big preview: Inside Creative Assembly's ambition to develop "the seminal Warhammer 40K game"
By Andrew Brown Published
Exclusive Big Preview | Creative Assembly isn't shying away from having to tackle an entire galaxy, the studio tells GamesRadar+

Total War's new engine will power Medieval 3, put the series on console, and let mods thrive: "We're playing long-term"
By Andrew Brown Published
Big Preview Big Preview | Core tech director Roberto Geroli and art tech director Ellie Koorlander explain how Warcore will benefit the average Total War player

Total War: Warhammer 3 devs sell you on their favorite faction and explain why Karl Franz is Immortal Empires' Doomguy
By Andrew Brown Published
Big Preview Big Preview | Creative Assembly's massive Immortal Empires campaign can now be played in any Total War: Warhammer game. Who better to help pick your starting faction than their creators?

Despite censorship woes and the terrifying price of RAM, 2025 was the year I fell back in love with PC gaming
By Andrew Brown Published
Year in Review Year in Review 2025 | Reconnecting with the games that brought me to PC in the first place

The most influential Total War games, as chosen by 8 of its developers: "The team is incredibly introspective about our successes and failures"
By Andrew Brown Published
Big Preview Big Preview | When it comes to Total War's legacy, who better to pick the biggest hitters than their creators?

Lords of the End Times will give Nagash "the podium that he deserves," says Total War: Warhammer 3 devs, but don't expect your campaign to survive the Great Necromancer's arrival
By Andrew Brown Published
Big Preview Big Preview | Catching up with Creative Assembly to discuss the creation of Nagash and how the End Times will affect our campaigns
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