Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

September's Nintendo Direct told us a lot about the Switch 2's future, and I fear 2026 is the year I crack and buy another handheld
By Andrew Brown published
Opinion Opinion | The foundations are only just coming together

Borderlands 4 review: "Undeniably an excellent looter shooter, but one that requires a bit of tunnel vision to fully enjoy"
By Andrew Brown published
Review

Hollow Knight Silksong has made me realize how much the Steam Deck has changed the way I play games
By Andrew Brown published
Opinion Now Playing | Handheld Hornet is the best Hornet

Hollow Knight Silksong has beat my ass for 11 hours, but it's not too hard – we just have a problem with instant gratification
By Andrew Brown published
Opinion Opinion | We didn't always fly through games

2 hours in, and Hollow Knight Silksong is already making me feel like I'm playing Dark Souls for the first time again
By Andrew Brown published
Now Playing Now Playing | A stranger comes to town

"Everyone knows GoldenEye, it's a legendary game": 007 First Light boss says his goal is to make an all-timer James Bond game, even if the result is "very different" to Hitman
By Andrew Brown published
Interview Gamescom 2025 | IO Interactive CEO Hakan Abrak explains how the studio tackled James Bond's origin story

Menace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for me
By Andrew Brown published
Preview Gamescom 2025 | From the publisher behind Manor Lords comes a long-awaited substitute for playing XCOM 2 over and over again

I built a home and ran a business in Kingdom Come: Deliverance 2's next DLC, and the added role-playing guarantees I'll spend another 70 hours in my current game of the year
By Andrew Brown published
Preview Gamescom 2025 | Build a life in Kuttenberg with daily quests, a customizable house, and yet another misadventure for poor Henry

Playing Heroes of Might and Magic: Olden Era has turned me into a Dungeon devotee, and I can't help but feel like I'm already seeing a strategy classic in the making
By Andrew Brown published
Preview Gamescom 2025 | I would have spent all day playing Olden Era, if it wouldn't have cost me my job

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed

I've played The Outer Worlds 2, and forget what you know about the first game because this silly sequel already feels like a bigger and better RPG
By Andrew Brown published
Big Preview | Killer writing and shockingly slick combat suggest Obsidian will deliver on the Fallout: New Vegas comparisons

I've just played 30 minutes of Pragmata, and if you ignore the piggybacking child, this is Capcom bringing its classic shooter formula to the very front
By Andrew Brown published
Preview Gamescom 2025 | Part platformer, part shooter, all weird

Help me, Warhammer 40K: Dawn of War 4 is so good I've been replaying the same mission for 3 hours and pestering its devs who have "been studying the blade and bolter"
By Andrew Brown published
Preview Preview | Instead of trying to reinvent RTS, Warhammer 40K: Dawn of War 4 proves the genre still rules

I didn't dare to dream, but playing Vampire: The Masquerade - Bloodlines 2 has convinced me this gloomy RPG is still worth waiting for
By Andrew Brown published
Preview Hands-on preview | Two hours in this long (long, long) awaited sequel reveals a brilliant focus on writing, dialogue, and spooky Seattle

I'm not saying PowerWash Simulator 2 is already my GOTY, but I just spent 2 hours using Witcher Senses to find dirt and it was the most satisfying experience of my life
By Andrew Brown published
Preview Hands-on | Look, washing stuff is very satisfying

Everything announced in the Battlefield 6 multiplayer reveal
By Andrew Brown last updated
News It's looking like a return to the glory days of Battlefield

10 years later, Old School RuneScape is still the best MMO I've ever played – and seeing over 200,000 people jumping on reminds me why I fell in love with it in the first place
By Andrew Brown published
Opinion Opinion | Come on in, the water's low-res

After 50 hours in Oblivion Remastered, I'm replaying Fallout: New Vegas and rekindling my nuka-copium dreams of Fallout 5 returning to the series' RPG roots
By Andrew Brown published
Opinion Opinion | The man in plaid fled across the desert, and the gunslinger followed

I'm lukewarm on Painkiller's co-op reboot, which says a lot because letting me shoot stakes at demons should make it a guaranteed GOTY
By Andrew Brown published
Hands-on Hands-on | Anshar Studios' upcoming shooter feels a little under-cooked, but it's still got a few more months to shape up

Square Enix's new murder-mystery shooter Killer Inn can't decide if it wants to be Clue or Counter-Strike, but it taught me that sniping is way easier than lying
By Andrew Brown published
Hands-on Hands-on | Think Among Us, except you can buy a gun

After 3 years of holding out, I finally bought a Steam Deck thanks to the same logic I used to talk myself out of a Switch 2
By Andrew Brown published
Opinion Opinion | Four blissful days of handheld PC gaming prove I made the right choice

I asked Ghost of Yotei's creative directors all of my burning questions, and I don't want to get your hopes up but Sucker Punch's sequel sounds like feudal Red Dead Redemption 2
By Andrew Brown published
Interview Interview | Sucker Punch's Nate Fox and Jason Connell dive into everything we saw at Ghost of Yotei's latest State of Play

After 2,537 hours of playing Total War: Warhammer, I'm almost ready to say goodbye to Creative Assembly's best strategy series
By Andrew Brown published
Opinion Opinion | The end is in sight for the Old World – but what's next?
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