Andy Brown is the Features Editor of Gamesradar+, where he shares a lifelong love of games with delightful readers - that's you!
From strategy games to RPGs and shooters, Andy dabbles in a bit of everything. Just don't get him started on Total War, or his delightful two huskies.
Latest articles by Andrew Brown

By Scott McCrae Published
News More like dawn of four campaigns

By Andrew Brown Published
Preview Preview | Instead of trying to reinvent RTS, Warhammer 40K: Dawn of War 4 proves the genre still rules

By Andrew Brown Published
Preview Hands-on preview | Two hours in this long (long, long) awaited sequel reveals a brilliant focus on writing, dialogue, and spooky Seattle

By Andrew Brown Published
Preview Hands-on | Look, washing stuff is very satisfying

By Andrew Brown Last updated
News It's looking like a return to the glory days of Battlefield

By Andrew Brown Published
Opinion Opinion | Come on in, the water's low-res

By Andrew Brown Published
Opinion Opinion | The man in plaid fled across the desert, and the gunslinger followed

By Andrew Brown Published
Hands-on Hands-on | Anshar Studios' upcoming shooter feels a little under-cooked, but it's still got a few more months to shape up

By Andrew Brown Published
Hands-on Hands-on | Think Among Us, except you can buy a gun

By Kaan Serin Published
News And a way to show off the sequel's "way bigger" vistas

By Andrew Brown Published
Opinion Opinion | Four blissful days of handheld PC gaming prove I made the right choice

By Issy van der Velde Published
news They're just glad to see more games

By Andrew Brown Published
Interview Interview | Sucker Punch's Nate Fox and Jason Connell dive into everything we saw at Ghost of Yotei's latest State of Play

By Andrew Brown Published
Opinion Opinion | The end is in sight for the Old World – but what's next?

By Andrew Brown Published
Opinion Opinion | Lower stakes don't always mean less fun

By Andrew Brown Published
Opinion Opinion | Is not liking a game the worst thing in the world?

By Andrew Brown Published
Interview Interview | Narrative director Philipp Weber opens up on the importance of consequences and "trusting your gut" when it comes to storytelling

By Andrew Brown Published
Now Playing Now Playing | Me, myself, and I (are all fighting)

By Andrew Brown Published
Interview Interview | Plus, Auroch Digital explains where that type-to-kill spin-off came from: "We pitched it to Games Workshop and for some reason they said yes"

By Kaan Serin Published
News A whole new world

By Kaan Serin Published
News Only the good stuff

By Andrew Brown Published
Interview Interview | The Witcher 4's narrative director, Philipp Weber, and associate game director of the next Cyberpunk game, Paweł Sasko, tell Wild Hunt's story

By Andrew Brown Published
Interview Interview | Creative director Max Verehin talks us through partnering with Mundfish and trying to make a horror game truly scary

By Andrew Brown Published
Interview Interview | Mundfish's Robert Bagratuni talks us through lessons learned and the studio's upcoming games
Weekly digests, tales from the communities you love, and more
