Andy Brown is the Features Editor of Gamesradar+, where he shares a lifelong love of games with delightful readers - that's you!
From strategy games to RPGs and shooters, Andy dabbles in a bit of everything. Just don't get him started on Total War, or his delightful two huskies.
Latest articles by Andrew Brown

By Andrew Brown Published
Preview Gamescom 2025 | Part platformer, part shooter, all weird

By Scott McCrae Published
News More like dawn of four campaigns

By Andrew Brown Published
Preview Preview | Instead of trying to reinvent RTS, Warhammer 40K: Dawn of War 4 proves the genre still rules

By Andrew Brown Published
Preview Hands-on preview | Two hours in this long (long, long) awaited sequel reveals a brilliant focus on writing, dialogue, and spooky Seattle

By Andrew Brown Published
Preview Hands-on | Look, washing stuff is very satisfying

By Andrew Brown Last updated
News It's looking like a return to the glory days of Battlefield

By Andrew Brown Published
Opinion Opinion | Come on in, the water's low-res

By Andrew Brown Published
Opinion Opinion | The man in plaid fled across the desert, and the gunslinger followed

By Andrew Brown Published
Hands-on Hands-on | Anshar Studios' upcoming shooter feels a little under-cooked, but it's still got a few more months to shape up

By Andrew Brown Published
Hands-on Hands-on | Think Among Us, except you can buy a gun

By Kaan Serin Published
News And a way to show off the sequel's "way bigger" vistas

By Andrew Brown Published
Opinion Opinion | Four blissful days of handheld PC gaming prove I made the right choice

By Issy van der Velde Published
news They're just glad to see more games

By Andrew Brown Published
Interview Interview | Sucker Punch's Nate Fox and Jason Connell dive into everything we saw at Ghost of Yotei's latest State of Play

By Andrew Brown Published
Opinion Opinion | The end is in sight for the Old World – but what's next?

By Andrew Brown Published
Opinion Opinion | Lower stakes don't always mean less fun

By Andrew Brown Published
Opinion Opinion | Is not liking a game the worst thing in the world?

By Andrew Brown Published
Interview Interview | Narrative director Philipp Weber opens up on the importance of consequences and "trusting your gut" when it comes to storytelling

By Andrew Brown Published
Now Playing Now Playing | Me, myself, and I (are all fighting)

By Andrew Brown Published
Interview Interview | Plus, Auroch Digital explains where that type-to-kill spin-off came from: "We pitched it to Games Workshop and for some reason they said yes"

By Kaan Serin Published
News A whole new world

By Kaan Serin Published
News Only the good stuff

By Andrew Brown Published
Interview Interview | The Witcher 4's narrative director, Philipp Weber, and associate game director of the next Cyberpunk game, Paweł Sasko, tell Wild Hunt's story

By Andrew Brown Published
Interview Interview | Creative director Max Verehin talks us through partnering with Mundfish and trying to make a horror game truly scary

By Andrew Brown Published
Interview Interview | Mundfish's Robert Bagratuni talks us through lessons learned and the studio's upcoming games
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