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  1. Games
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  3. Armored Core 6: Fires of Rubicon

What does EN Shortfall mean in Armored Core 6?

Guides
By Joel Franey published 24 August 2023

EN Shortfall in AC6 refers to battery power - namely, you don't have enough.

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Armored Core 6 screenshot of two mechs in red environment
(Image credit: Bandai Namco)
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What does the Armored Core 6 EN Shortfall label mean? When customising your mech in Fires of Rubicon, you might notice that certain choices cause a big red warning with EN Shortfall to come across, and you won't be able to take your mech out onto missions while that's still an issue. And with FromSoftware's customary unwillingness to explain things clearly, we figured it was worth explaining what EN Shortfall means in Armored Core 6, and how you can resolve it, as it's simpler than you think.

EN Shortfall in Armored Core 6 explained

Armored Core 6 EN Shortfall

(Image credit: FromSoftware)
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EN Shortfall in Armored Core 6 simply means that your equipped Generator isn't providing enough power and energy for the entire mech, in the same way that a AA-battery can't power a battleship. The solution is either to equip a Generator with a higher "EN Capacity" stat, or to swap out all your other components for those with a lower "EN load" number - which effectively refers to how much power they use up.

What you need to do is to get the "Current EN load" bar in the bottom right hand corner of the screen to a point where the filled section doesn't reach or exceed the white line, which represents the maximum amount of energy your generator can provide. If that's exceeded, you hit the EN Shortfall problem and can't take your mech on missions.

Certain parts and weapons are built to be energy-efficient, but some are inherently a big drain on power - usually energy weapons, like Lasers, Plasma and similar. If your build is way over the line, you'll either need a high-capacity generator installed, or lower EN-load parts - possibly both.

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Joel Franey
Joel Franey
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Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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