Google+

Worried about Destiny's longevity or level cap? You don't understand Destiny

There are two games called Destiny around at the moment. Both of them are by Bungie. Both of them released last week. One of them is a soaring, confoundingly large, dizzyingly ambitious, and seamlessly realised MMOFPS. Refined yet intricate in its systems, immensely, endlessly gratifying in its combat, it’s truly exciting in its long-term scope. The other is a short FPSRPG with a tiny level-cap, that you’ll finish in a day.

But only the first of these games really exists. The other is a hallucination, fabricated via a jabbering combination of under-researched misinformation, knee-jerk reactions, and standard-issue internet cynicism. It’s a hallucination that an unfortunate proportion of the gaming populace seems to have bought into over the last week, propelled seemingly in part by an unfortunate proportion of early (far too early) online impressions of the game.

Now you’ll notice that GamesRadar still doesn’t have a scored review of Destiny up yet, over a week since the game launched (though you can read my ongoing review diary here). There’s a very good reason for that. It’s still too soon. It’s too soon to appraise Destiny’s full potential as the evolving, long-term prospect it was conceived as. It’s too soon to properly appraise Destiny’s current content. It’s still too soon to have even played its current content. Those early verdicts from writer and gamer alike, erroneously shrieking about its low level cap, basic systems and short story? They came from people who hadn’t comprehended Destiny, not really. They came from confoundedly wrong perspectives of a game not understood, viewed as something it is not, and judged by criteria irrelevant to its nature.

Because to judge Destiny’s story as short--and it really isn’t--is to surmise a game’s quality based on the experience you had playing through its tutorial. To appraise Destiny’s content as lacking is to determine a house to be small, having viewed its interior only through the keyhole of the front door. And to state that Destiny’s level cap is too low, and its scope for achievement and progress stunted, is to flat-out state that you haven’t bloody played the thing and should really shut up right about now.

Because Destiny really does only start once you hit level 20. Because Destiny is a far cleverer, far bigger, and far less finite game than some are choosing to give it credit for. It doesn’t communicate its full breadth of horizons to start with, but it ultimately bears very little resemblance to the standard, linear, AAA shooter. Nor do its RPG elements make it simply Halo with levelling. Its scope goes much wider than that. It isn’t a mook-grinding, loot-grabbing, Borderlands 2.5 either. Its focus is much more precise, and intricate than that.

What Destiny does with its ‘main’ story is craft a smart, sympathetic segue through which players only familiar with traditional FPS can graduate from the land of A-to-B shooting to the wider world of the more malleable, expansive action-MMO. The true game--not the pure shooter, or even the shooter with loot drops, but the true game--only starts to reveal itself between levels 16 and 20. Rare loot begins to appear relatively frequently from 16 onwards. That loots starts to appear with extra stats you won’t have seen before. Stats for Intellect, Discipline and Strength. Stats that you’d been aware of, but never understood until this ‘late’ stage of the game.

Then you’ll come to understand those stats. And you’ll come to understand that they’re the first building block in really customising your character. You’ll learn that each stat boosts the cooldown on one of your special abilities. And if you really think about it, you’ll then realise this means that deliberately combining different pieces of armour with different elements of your skill-trees will create feedback loops, causing skills and buffs to resonate with each other to create even more powerful effects.

And still, this is just intro-level stuff.

Get closer to level 20, and you’ll start getting weapon and armour-drops with additional, increasingly creative properties, via their own skill-trees. Guns that save ammo on missed shots. Helmets that recharge character-abilities faster when you kill certain enemies.Guns with double-powerful ammo in the second half of their mag. Guns that draw faster. Gauntlets that cause even more powerful cooldown loops, especially if you combine them with the right gun, Intellect, Discipline and Strength stats. And we’re still just getting started.

Hit the ‘level-cap’ that everyone is moaning about, and you’ll discover that you have now completed Destiny’s tutorial. Congratulations. Welcome to the big leagues. By the way, there are now a load more game systems to learn.

Now you can start buying the Rare and Legendary gear that does all this stuff. You can more actively pick and choose the combinations and abilities you want. Exotic gear is coming too, later down the line, and the good Lord only knows what that will do. But you can’t just buy this stuff. Even if you accrue enough of one of the four new, functionally distinct currencies, you still have to have a high enough reputation with the vendors first. That means having high enough Crucible and Vanguard XP ratings from PvP and PvE. And whether you go to the general store owners or the class-tailored faction vendors--whose stuff offers the potential for killer buff feedback loops, as long as you commit your progress to the cabal in question--you’ll only get those from completing Bounties, the Achievement-style challenges you ignored as a pointless diversion before level 20. Surprise! They’re fundamental to the whole damn thing, and you never realised ‘til now.

But haven’t we already hit the level cap at this point? Oh yeah, sorry, I didn’t mention. Destiny just starts using a new leveling system after 20, based on the amount of Light your armour is carrying. Light is another new property that only appears after level 20, and it will take your level as high as you want to go if you can acquire the right stuff, long-term. I’ve seen level 28s running around already. I’m at 24 and-a-half myself, after more than a week of solid play.

But why bother continuing to level up if the game is over? Well, as should be searingly predictable by now, Destiny is--everybody sing it with me--just getting started. Because you now have access to high-level, ludicrously challenging Strike missions, designed for a mandatory three players. And you can remix those previous story levels with new difficulty, new enemies, and a whole bunch of abstract gameplay modifiers. And then a little later, you’ll unlock in the Nightfall missions. These come in daily and weekly flavours, refreshed respectively, and combine high challenge with game-mod lunacies, such as enemies having higher defence, quirky immunities, and being more susceptible to certain elemental weapons. The very same elemental weapons I haven’t even got access to at level 24, because I haven’t got the crafting system rolling yet. 

And then there are the full-blown Raids--the first one of which is only releasing today--which promise to provide, if not the long-term backbone of Destiny, then a great deal of the vertebrae. There are few details on these yet, but they are going to be big, they are going to be hard, and they are going to demand a team of six players before they even let you try. There’s talk that Raids being tested out at Bungie incorporate new platforming, puzzling and problem-solving elements not seen anywhere else in the game so far, and can take anywhere from 3 - 16 hours to complete, depending on how smart your team is. Today’s Raid has a recommended starting level of 26. Just to get through the door. Of Destiny’s first ever Raid.

You see why I’m not reviewing Destiny yet? And why I’m wary of anyone who has? You see why I’m waiting at least until I’ve played the first Raid? You see why, even then, I’ll be reluctant to stick a number on the end of the words, knowing that there are three free content expansions dropping into the game world over just the next six weeks, before the first big DLC arrives later this year? 

I write a lot of reviews. I know how long they take to craft. I know how long they take to upload to a website and design as a page. So I can take a good guess at how much play-time I can take off any Destiny verdict already delivered. And so far they’ve all come too soon. Hell, a Destiny review that landed today would still be too soon. Look out for mine some time around the end of the week.

No, it might well not be the first one you read, but I don’t care about that. On a game like Destiny, I’m not interested in chasing the perceived traffic win that supposedly comes inherent to the first review to hit the ‘net. I’m interested in really understanding this game, getting it right, and telling you what you really need to know. I understand why others haven’t taken that route, but if I’m investing this much time in playing Destiny and communicating it to you, I want to make sure that we all get the maximum value out of that experience. That sound fair?

(Quick spoiler though: Destiny is brilliant) 

92 comments

  • AsgardianLeo - September 23, 2014 12:02 p.m.

    Yeah I can sort of agree, but why am I supposed to wait for a game to release all of it's dlc and updates before rating it? If you're going to release a game and sell it at retail price, I should be allowed to judge that specific version of the game for what it is. And I call bullshit. Yes, I can totally agree that a couple of months or years from now when the game is full of all it's content and gear and missions and story it will be an amazing game. But it doesn't make up for the fact that they sold us an incomplete game with absolutely no lore (Which apparently they have no intention of developing as they are focusing on strikes and raids). Oh and the whole it's just getting started? Bullcrap, I played through all Halo Reach in one sitting, probably in less hours than it took me to get to the end game of Destiny, and it was fucking amazing, with no need for DLC or future patches and what have you. I get that what they're trying to do is make a sort of living world that will gradually evolve over time into an amazing world. But it definitely doesn't justify selling me a fucking "tutorial" for 60 bucks.
  • wes-lesley - September 21, 2014 9:40 a.m.

    Wow. That was... I can't believe it. Actual journalism. I thought they burnt all of the real journalists at the stakes for heresy.
  • Thestoebz - September 19, 2014 8:34 a.m.

    Been playing game for 45+ hours (longer than any next gen console, not including pc though) and I agree with you 100%. I commend you for actually playing the game and not speeding through it and nitpicking the smallest issues with the game when there are many amazing aspects. Wanna know the main reason to get destiny? I haven't had a party of 6 people on my ps4 or Xbox one on any game until destiny. I log in, look at my friends list, they're all level 20+ STILL playing and we're all loving this game. It sounds like hype but the game really does start after 20. You get it, man, and I have tons of respect for you actually playing a game like a gamer, not an ignorant critic looking for a paycheck. Cheers.
  • adam_jc88 - September 18, 2014 7:37 p.m.

    Awesome article, I completely agree. Thank you for this.
  • vorazan - September 18, 2014 5:13 p.m.

    Man, I remember when Too Human came out and it was the same thing. Bad reviews, apologists kept saying, wait for a patch, wait for expansion, wait for DLC... And yet, nothing came of it. For Destiny's sake, I hope they can avoid that... fate.
  • dan-english - September 18, 2014 10:59 a.m.

    I do find interesting how polarizing people have been on this game. One thing that is disturbing although is that many people cannot respect another for not liking the game as much as they apparently do including this reviewer. That is a sad commentary on how people will bash on another from behind a keyboard. At the end of the day it is still just A GAME and hopefully down the road people will see that. How do I feel about it? In my opinion I feel that it was a failure in the way that it did not hook the casual player in a way that bodes well for it's longevity which is needed if they are serious about their pledge of ten years. What I do foresee happening is that in a few months the real truth of how well it will do will be revealed and if the first week is any indication I'm not too overly optimistic for its success. I guess time will tell.
  • dan-english - September 18, 2014 10:43 a.m.

    So what you're saying in a nutshell is that you don't review what the current content is but will reserve your review on what something may become?? That screams of ignorance and a paid for review from either Bungie or Activision in allot of people's minds.
  • Apathy83 - September 18, 2014 11:25 a.m.

    Maybe you should read his whole article he is not waiting on what's to come he's playing what came day 1. I agree with him I had mixed feelings leveling but when I hit 20 the game shifted and is different the missions are really challenging strikes actually require teamwork but you go ahead and scream ignorance cause I am laughing my ass off at your ignorant little post of made up shit. the first dlc isn't due out for a while so maybe before you plan to be an asshole do your homework so you don't look like a fool.
  • socko92 - September 18, 2014 2:23 p.m.

    I doubt you see the irony in your comment. "..in a nutshell is that you don't review what the current content is but will reserve your review on what something may become??" would you prefer that the review be based off of what hasn't occurred yet? "No , he should review what is here and now!" well , he clearly states that he has a review IN PROCESS. This article is a disclaimer to be open minded and challenging you to think outside of the simple point A to point B review. This is a massive game that is going to continue to transform. If you want a review based off of 1/10th of a game then ask one of your buddies
  • golfpanther - September 18, 2014 2:49 p.m.

    So basically what IGN did with GTA Online? I think that was bogus, but for an entirely different set of reasons (first among them being the fact you needed the actual game to even play Online and that the Online mode didn't get its own score AND didn't impact the main game's score). As far as this reviewer's opinion goes, I think he's spot on. Journalists that review games have zero guidelines and consistent when it comes to the process. They used to break down the scores into categories, which was much better, but it's better click-bait to have one score that lumps all elements into together. However, it's awful for the consumer in the end. Destiny is getting beaten around for its minimal story. Fair enough, but how can that be a legitimate and consistent argument when a game like Mario Kart 8 doesn't even attempt a story and gets 8s and 9s. The ignorance is trying to apply the same logic used to rate movies, music, books etc. for video games. It's foolish and doesn't recognize the vast differences between the different entertainment mediums. Games, especially ones like Destiny, are not static so applying logic used for static entertainment is nonsensical. Take movies for example. Every audience member and critic goes in looking for pretty much the same elements in order to consider the movie good: story, characters, plotting, pacing, music, cinematography, dialogue, editing, direction, art design. Some are more or less important to specific viewers but those are the basic elements everyone uses to critique a film. It's consistent. Games though? Nothing like that. You add in mechanics, variance, graphics and a whole lot of other factors. One game may try this and not that. One game might to cram in as many elements as possible and succeed with some and fail on others. And yet, with all these wildly disparate aims reviewers still try to pigeonhole games into an easy to digest one score rubric.
  • adam_jc88 - September 18, 2014 8:14 p.m.

    Spot on, I completely agree. IGN gave COD Ghosts and Titanfall higher review scores than Destiny, which is just blatantly wrong and absurd. Titanfall literally has zero story.
  • Thestoebz - September 19, 2014 1:40 p.m.

    Exactly, someone has some logic.
  • Nawdical - September 18, 2014 9:34 a.m.

    So I just wanted to leave my 2 cents... I see people calling the PvP bland and basic? Insane. Not sure when the last time you picked up BF4 or CoD or Planetside or any of the big FPS but Destiny is far from these. Outside of similar guns and players killing players is an immense amount of strategy on the maps, subclass builds, on the fly weapon swapping for scenarios and oh ya I almost forgot about the abilities that also are thrown in. I've played every big name MMO and cleared all the hardmode content in it for about 8 years now, same with FPS. This is the first game I can recall that combines all the elements from both the MMORPG genre and the FPS genre into one package. The game finally presents a actual challenge to it's players. The highest end Nightfall strike and VoG are both no joke, they take serious coordination, skill and the gear to back it up. This isn't LFR WoW or some generic FPS story. I feel like the people bashing this game truly don't understand good complex gaming. If your someone who likes a challenge when they game and not something they can steam roll over than my recommendations will continue to be: Destiny for your FPS fix, Wildstar for your Hardcore raid fix. Although honestly since Destiny dropped I haven't logged into WoW, Wildstar, Rift, LoL or any of my console games. This game is the best game I've played in a couple years, and I've played them all seriously.
  • Kylecis - September 18, 2014 8 a.m.

    This isn't a piece of art hanging in a gallery. It's a video game. Is the game fun? Is it going to be fun for more than a couple of days? Score it and move on. If you need a manual on how to make it fun, is that not telling you something? When a movie is mostly mediocre, do you change your mind about the whole thing if the ending is okay? You won't win over many readers telling them their opinion was wrong because they are stupid. It took a few months for people to believe Diablo III at launch wasn't really very good. I fully expect this game to be better in a few months. It's fine to say right now that it just isn't there yet.
  • Pudge - September 18, 2014 6:21 a.m.

    The problem with this thinking is that if a review can't be written until a game is content complete, than stuff like Battlefield 4 and CoD Ghosts would be just recently getting their reviews in, months and months after their relevance have started to fade. You have to judge what you're getting after paying $60, and then later maybe go back and write another article about what has been added. But most gamers don't care about some mythical "pure" experience, they want to know if the one game they're getting for the next few months will be worth it. To buy into the hype about the "true experience" happening after 20 hours is to fail in your job as a gaming journalist and fall into the enthusiast press. Which is fine, but just know that this is what your are.
  • rick-uyhelyi - September 18, 2014 1:06 p.m.

    COD and BF4 are completely different games..with 5% story and 95% PvP. thats it..there DLC are just PvP maps with the same game play. you can easily review those game in a few hours. plus the media get those game weeks in advance of release. the media got Destiny the same time we did. Unlike COD or BF, Destiny is one part story, one part patrols, one part strikes, one part public events, one part raids, one part PvP. then there is harder content..Nighttime strikes, heroic settings and on and on and on. its a huge game that is impossible to review in just a few hours or even in one day. .The problem was the media, and most gamers, played the game for a few hours and declared the game a failure without even playing all the aspects of the game..Hell, there were reviews from some outlets just a few hours after release. Some players got to level 5 and declared the game a failure, which is ridiculous. I find the game highly addicting and a blast to play. are there problems with the game? sure there are, but what game is perfect? in my 30 years of gaming i have yet to play the perfect game.
  • TheJuxt - September 18, 2014 4:14 a.m.

    I think I agree that we are only seeing the tip of iceberg with Destiny currently. It has a lot of potential. I look forward to seeing how it develops. I don't think, however, that it is unreasonable to review a game 'as is' on release. Why should Destiny be an exception? Why should it be reviewed based on how good it *might* *potentially* be six months from now? I love Bungie, but If they were only releasing a platform they should have presented it as such and it should have been priced accordingly.
  • jok3rxfear - September 17, 2014 7:52 p.m.

    Hey bro. How much money did you take from Bungie to write this review bro?
  • clutonium - September 17, 2014 9:13 p.m.

    Hey bro. Maybe he likes the game and sees it for what it is, bro? Maybe kinda like me, and I'm in no way affiliated with Activision or Bungie. It's almost like if WoW was reviewed a week after its launch. Sure that's a bit of an exaggerated comparison, but it's along the same lines. Bro.
  • Apathy83 - September 18, 2014 11:30 a.m.

    hey bro maybe you shouldn't have dropped out of school so you can learn to read. this isn't a review.

Showing 1-20 of 92 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000