Dark Souls 1.05 patch does exactly what you'd expect a Dark Souls patch to do

From Software has patched Dark Souls to v1.05 in English-speaking territories, bringing the RPG up to speed with similar patches released earlier in the month for Asian territories. The patch addresses a lot of gameplay imbalance issues, evening up the odds between you and your foes to make for an easier – just kidding, the good stuff's been downgraded and the hard stuff's been bumped up.

The 1.05 patch addresses a number of glitches, reducing the instances of freezing, graphical snarl-ups and bugs in the game's map section. Of course, in a game designed to remind players of how effing hard videogames can be, the most persistent bug of all is player survival, which is why many of the most useful player abilities have been scaled back to give your absurdly overpowered enemies a fighting chance. Honestly, what else did you expect from a title whose makers released unbeatable bastards into the game to deal with players being alive when they weren't supposed to be?

Here's the complete changelist, courtesy of Pastebin.

Magic Changes:

Pyro Glove nerfed from 270 to 230.

You can see resonance signs now.

Vow of Silence range increased.

Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.

Magic Shield duration lowered to ~11 seconds.

Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.

Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.

Iron Flesh effectiveness nerfed.

Invisible Body duration remains unchanged.

Status Changes:

Base Equipment Burden increased (~6-10 points)

Humanity Item drop rate increased from 10 to 210

Medium roll recovery faster? (unclear and unconfirmed)

Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.

Item discovery gained via Humanity improved. Capped at 20.

Equipment General Changes:

Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)

Some scaling reported as changing from A to S with higher upgrades

Upgrade Changes:

Normal scaling buffed by 5-20% (20% at +14).

Crystal scaling buffed by 5-20% (20% at +4).

Lightning +4 nerfed by 2% (+5 remains unchanged).

Raw scaling buffed by 10% (all levels).

Magic stat scaling buffed by 10-20% (20% at +9).

Enchanted stat scaling buffed by 15-20% (20% at +4).

Divine stat scaling buffed by 10-20% (20% at +9).

Occult stat scaling buffed by 15-20% (20% at +4).

Fire +9 nerfed by 2%. (+5 remains unchanged)

Dragon stat scaling buffed by 5-20% (20% at +5).

Specific Gear Changes:

Grant scaling changed to Strength:B and Faith:A

Gold-hemmed nerfed, still can't be upgraded.

Dust skirt nerfed hard (streamlined to match the other pieces).

Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.

Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50

Dragon Greatsword buffed from 360 to 390.

Silver Knight's Sword lightning effect removed. Now enchantable.

Elite Knight gear nerfed, then buffed slightly in 1.05

Combat Changes:

Lock-on acquisition range increased.

Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.

PVE Changes:

Overall increase in souls gained (~2-2.5 times more)

Damage reduced on some mobs?

HP lowered on some mobs?

Reduced acquisition range on normal enemies.

Supposedly reduced poise on some enemies.

Bosses drop Humanity and Homeward Bones

Ghosts and Skeletons give souls now.

Twinkling Titanite drop rate improved.

Pyromancers in Catacombs drop Skull Lanterns.

Darkwraiths in New Londo drop Dark Hand.

Online Changes:

You can see resonance signs.

Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.

1.05: Summon restrictions improved slightly again.

Amount of souls the Master of the game gains changed.

Cracked Eye Orbs no longer get consumed on failure. Confirmed

You can hit Select to rate messages.

1.05: Fixed 1.04 bug where summon signs were invisible.

Covenant Changes:

Covenant Material drop rate improved.

Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)

Other Changes:

Official Guide nerfed.

Forest Hunter NPC farming remains unchanged.

Dark Anor Londo NPC farming remains unchanged.

Kiln Skip Glitch still works in 1.05

Merchant stock updates:

Male Undead Merchant: Also sells bottomless box

Female Undead Merchant: Sells Arrows / Crossbolts

Andrei: Sells Arrows / Crossbolts

Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)

Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes

Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes

Inglwood: Sells Transient Curses


Fixed some freeze issues

Lvl up screen displays souls needed properly now

Dragon-head glitch, snuggly, and magic shield glitches fixed.

Fixed a bug where your inputs come out 1 second later.

Fixed a bug where the second solaire event wont progress.

Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.

Fixed some specific map areas where you'd get stuck or be unable to progress.

Changed some english subtitles on the overseas port.


  • Sy87 - November 23, 2011 9:36 a.m.

    At first I was mad about the snuggly thing. Seem more like a it just makes sense for the game play kinda thing instead of a glitch. But since they fixed the button input delay I guess I forgive them. You know how many times I got killed because of that. Plus the souls are making more since now a big guy gave you 500 while a much small gave you 900. The nerfs suck but lucky I never used them so I'm attuned to fight without the nerfed items. Sounds like crap to nerf things for PVE things though. Such jerks aren't they just fix stuff not screw people
  • Rascanuvols - November 23, 2011 12:24 a.m.

    Is that correct? Enemies give twice the souls they used to give? That alone makes up for any change they did to make it more difficult.
  • birdro - November 22, 2011 7:18 p.m.

    Hah! Fog ringers get theirs in the end! For the most part i like this, especially the ghosts and skeletons dropping souls, though i hope skeletons only after you kill their necro. That bit confused me a bit though, are the necromancers the pyros that are mentioned to drop the skull lantern? Not fond of that, as anyone who got to grope through the pitch black death that is the tomb of giants to find the lantern wants everyone else to deal just the same. also the darkwraith hand bit, since I'm getting my balls busted by the four kings trying to join the darkwraith covenant on my second playthrough right now... can't even call Beatrice :(
  • FauxFurry - November 22, 2011 5:44 p.m.

    Excellent news. I'll have to boot Dark Souls up long enough to download the patch before turning it right back off to play more Skyrim or Saint's Row:the Third. By the time that many Americans get back around to playing this game for any significant amount of time, the next patch might already be out in Japan. I suppose that I am indeed a 'heedisc person',ReCaptcha. Time to heed a few more discs,then.
  • BladedFalcon - November 22, 2011 5:06 p.m.

    Yeah, this list actually make things easier in several respects, while balancing some things that were ridiculously overpowered, like the crystal ring shield. Shame about the pyro flame being nerfed, I loved the pyro flame. The coolest thing though, is the increased drop rate for covenant items. This now hopefully makes it plausible to get enough souvenir of reprisals via drop in order to get that damn darkmoon spell. This is important for people that only play offline (Like me) to be able to get a platinum trophy.
  • RebornKusabi - November 22, 2011 3:42 p.m.

    I know the article was written to make fun of the game's difficulty but reading through that list, it's actually made the game easier than it used to be, and nerfed or toned down some items and abilities that were QUITE broken in PvP (like the Ring of Fog). Ghosts and Skeletons giving souls now when they didn't use to (and these two enemies are arguably the tougher enemy classes of the game) also has helped tip the balance in the players favor. Hope that cleared up some confusion for prospective players because of the authors trollish writing lol.
  • SideOfBeef - November 22, 2011 2:54 p.m.

    Scrolling down that list, looks like a lot of things making it easier actually. In particular: Overall increase in souls gained (~2-2.5 times more) More souls = more levels = easier game
  • QuadraturDKreis - November 23, 2011 2:59 a.m.

    You can level up faster now, but without good equipment high level is not so useful. Iron Flesh nerfed + Crystal Ring Shield nerfed = harder game. Fixed dragon-head glitch is also a good new. Soul gain exploit no more!

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