Wii Scarface more shocking than Manhunt?
"I'm amazed we're allowed to make it for Wii," says Scarface developer
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Okay, so the actual quote was, "I am amazed we're allowed to make a game like this for Nintendo Wii," to avoid the risk of misquoting Jason Bone, Lead Combat Designer on Scarface at Radical Games speaking to us as he demoed the game to GamesRadar recently.
But the message is pretty clear either way you read it - the Scarface Wii team has absolutely no intention of toning down the ultra-violence in the "family console" version of Brian De Palma's apocryphal film.
Is the Wii really the place for dismemberment by chainsaw, lewd hand gestures and coke-fuelled swear-fests? That's not for us to judge. However, following our hands-on experience with the game at Radical's Vancouver office recently we found that the team has certainly created a more visceral and terrifyingly tactile experience than any other console version could manage.
As Bone explains with a certain relish: "Aiming a gun with the Wiimote is the closest you can get to killing a filthy cock-a-roach without getting of your couch."
Quite.
To read our full exclusive hands-on preview clickhere.
Weekly digests, tales from the communities you love, and more
April 5, 2007



