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By Connor Sheridan published 4 August 2017

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Death Stranding has fog in it. And not just any fog, but height fog. No, I don't really know what means, but I do know that a presentation on Death Stranding (and Horizon: Zero Dawn's) Decima Engine at the Siggraph computer graphics conference gives us a new look at what kind of visuals the game could use. It's short, moody, and pretty; just put a Low Roar song in the background and, baby, you've got a Death Stranding teaser trailer going.

Speaking of trailers, you might recognize this ruined city scene from the video that introduced Mads Mikkelsen's creepy skeleton-commanding character. All it's missing is Guillermo del Toro in soggy slacks and a creepy baby doll floating down the drainage ditch. You can read the writeup from the Siggraph presentation to learn a little more about the way the Decima Engine brings us all these pretty pictures, but be forewarned that it is intensely technical.

Fifteen seconds of fog rolling in isn't much, but we've been in a Death Stranding news drought for pretty much all of 2017, so I'll still take it.

Article continues below
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CATEGORIES
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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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