Destiny: Xur weapons, gear, and location October 9-11. Knucklehead Radar!

Xur, Destiny's visiting weekend merchant, cigar aficionado, and dapper man about town, has returned to the Tower to once more throw out Exotic goodies like some kind of hysterical guest at a wedding where the confetti is guns and armour. Time to polish up those Strange Coins (only the shiniest are good enough for a classy gent like Xur) and get over to the Vanguard hall to peruse his wares.

Though actually, maybe don’t rush this week. While Xur has brought along a decent selection, it lacks any real must-haves, and once more presents a total dearth of weapons.

  • An Insurmountable Skullfort (Exotic Titan helmet) - 13 Strange Coins
  • Knucklehead Radar (Exotic Hunter helmet) - 13 Strange Coins
  • Claws of Ahamkara (Exotic Warlock gauntlets) - 13 Strange Coins
  • Legacy Engram (Heavy weapon engram) - 31 Strange Coins
  • Exotic Gauntlets Engram - 19 Strange Coins
  • Three of Coins - 7 Strange Coins

In all, it’s a ‘quite nice’ armour selection, though there’s nothing here this week that 100% demands you give up an Exotic slot. The Insurmountable Skullfort has one of the best armour names in the game, and is pretty useful for Titans who play with a great deal of get-stuck-in momentum, being that it starts you off with pre-loaded melee energy, converts melees into grenade cooldown, and bestows health regen during Storm Fist kills and Orb collection. But it's not quite essential.

The Knucklehead Radar’s star ability gives you a full radar when scoping any primary weapon. Certainly very useful in the Crucible, especially if you find yourself losing a lot of snap-confrontations, and of course, the helmet’s increased Super energy from PvE kills is undeniably valuable. Though that perk has been appearing on a fair few of The Taken King’s Legendaries, so you probably don’t want to give up an Exotic slot for that one alone. And the Claws of Ahamkara? Not that great, unless you really, really build your game around melees. Its more relevant powers both speed up hand-thwacks and deliver a second charge of your special, souped-up version on every cooldown. Again, a good set-up, and could actually be a room-clearer is you have your Thunderstrike set up to chain lightning, but its value is rather, shall we say, “specific”?

If you’re absolutely adamant that you must buy something this week (maybe you're trying to wean yourself off a horrific shopping addition by only buying pretend things), the legacy Exotic Heavy engram might be worth a roll, but do bear in mind that you’ll just be using it to fill out your year one Exotics list, and not all of those can be ported over to year two. And Gjallarhorn is staying dead. Don’t kid yourself.

As ever, Xur will only be around for a couple of days, from now until 10am UK / 2am Pacific on Sunday 11 October. After that, he's gone for another week...

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.