All Stray energy drink locations in The Slums
Stray energy drink cans are used to shop at The Market Place
Stray energy drinks are collected from the various vending machines found in The Slums area, but rather than providing you with a caffeine boost these cans are actually used as the local currency. They can be spent with Azooz at the Market Place, who will trade the buzz-inducing beverages for his selection of wares. These include items vital to further the storyline, as well as certain collectibles to help your progress with their related side quests. Unlike the Stray Notebooks that are found in the same area, you don't need to pick up every can in order to move on, but you'll miss out on seeing everything if you skip over any of them so I don't recommend doing that. To help you gather this robot currency quickly, here are all four Stray energy drink locations in The Slums.
Stray Energy Drink location 1
The first Stray energy drink location can be found very close to where you regain control in The Slums. When facing the garage next to the Guardian with the meditating robots inside, go left down the stairs past the gardener to the area near the entrance to the sewers.
Opposite Morusque the musician you'll find a pair of vending machines, so approach the green one that's lit up then interact with the keypad to eject an energy drink can – you'll need to pick it up from the floor to add it to your inventory, so remember to do this with each machine. You can also look down the opposite alleyway at the far end, to start a side quest for the Stray safe code.
Stray Energy Drink location 2
The second Stray energy drink location is in the area where you first entered The Slums, and a robot closed a gate up some side steps off the initial alleyway to keep you out. Head back to this spot, which can also be found by starting at the Super Spirit Laundry – have a Stray Scratch on the front door while you're here – then going down the yellow-lit alley ahead until you reach the end.
Here you'll find a gray vending machine for an energy drink can, by some graffiti reading RIP HUMANS to scan for your collection of Stray Memory locations.
Stray Energy Drink location 3
For the third Stray energy drink location, find the narrow alleyway between Super Spirit Laundry and Grandma Clothing where a robot named Rozey is sat watching TV at the bottom of some steps.
Climb up to the balcony directly above them, where a yellow vending machine sits to provide another energy drink can.
Stray Energy Drink location 4
For the final Stray energy drink location, start from Grandma Clothing and jump up the AC units on the corner opposite to reach the rooftop where a robot named Heptor is sat.
Diagonally opposite from here is another rooftop with an orange vending machine on it, which will give you the last energy drink can.
How to use the Stray energy drink cans
With your four Stray energy drink cans in hand (paw?) you can return to Azooz in The Market Place and purchase the mystery item which gives you another B-12 memory, along with claiming one of the Stray Sheet Music locations that will eventually lead you to earning an entry in the Stray Badges set once you've delivered all of those papers to Morusque. Make sure you also pick up the Electric Cable from Azooz by trading the appropriate item, as you'll need it later to get the Stray Poncho and move the story forward.
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Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 550 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.