Starfield will reportedly feature Nvidia RTX ray-tracing

Starfield screenshot
(Image credit: Bethesda)

Nvidia RTX ray-tracing will seemingly be used in Bethesda's hotly anticipated space RPG Starfield.

This news doesn't come directly from Bethesda itself but rather from the LinkedIn page of one of the company’s employees. According to Germain Mazac, who works as a graphics programmer at Bethesda, the studio uses “RTX integration” in the upcoming sci-fi RPG dubbed Skyrim in space. Mazac also mentions that he is part of the team involved in implementing PBR lighting and Indirect lighting.

No other details regarding the use of RTX in Starfield were shared, so we don't yet know the extent to which the technology is being utilised. The game could potentially feature an array of ray-tracing tech, including ray-traced global illumination and ray-traced shadows to add realistic lighting, shadows, and other effects to the ambitious space-themed adventure.

Some fans have already been weighing in on what they think RTX integration could mean for Starfield, "If they're saying RTX specifically, maybe RTXGI? It would be cool if it had RTXDI, but I won't get my hopes up," said one Resetera user. While another notes that "RTX integration "could just be DLSS support without ray tracing."

Anne-Marie Ostler
Freelance Writer

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.