How to wait in Starfield and pass time
You might have to kill some time while playing Starfield, so here's how to wait
Knowing how to wait in Starfield and pass time is useful for selling or buying what you want from vendors around the Settled Systems. Since vendors refresh their item stock and money each day, you can stand around and wait for them to close and open their shops if you've got a lot of space loot to sell or if you're in need of huge quantities of a particular Starfield resource.
That's not the only time you might need to wait around in Starfield - certain missions will require you to be in the right place at the right time and may need an NPC to go to bed so you can ransack their treasure or rummage through their computer. Whatever your motivation, I've detailed below how to wait in Starfield.
How to wait and pass time in Starfield
To pass time in Starfield, you need to find somewhere you can sit or lie down, like a chair, sofa, bench, stool, or bed. Then just choose to sit or lie down accordingly by looking at it and pressing the A button when indicated.
After getting comfy, you'll get a prompt to press Y to wait, whereupon you can choose for how long you want to wait, up to 24 hours. It's not an instant process, but it does somewhat speed up time while you wait for the timer to elapse.
Article continues belowOur top tip for waiting in Starfield is to always use a bed rather than a chair, where possible. If you do, get a well-rested buff that grants you a 10% experience bonus for a time (increased to 15% if you do it with a romantic partner for the "Emotional Security").
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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