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The Room 3 walkthrough and guide, all the puzzles solved

Room 3 walkthrough and guide


This The Room 3 walkthrough will help you make the most of this ingenious little indie puzzler, without wanting to rage quit. The Room 3 sees the player attending the world's worst job interview. You made the train and when you arrive, you're met with a note that bears good news - you're a definite candidate for an apprenticeship. The bad news is that you're trapped amongst a variety of elaborate puzzles and if you don't solve them, you'll be passed over for the position. And probably die.

So we've stepped in to help you ace the interview and defeat the dastardly puzzles created by Craftsman. Although you may want to reconsider your career path.

Chapter 1 - The Lighthouse

Room 3 walkthrough and guide Chapter 1

Once you've left the relative safety of the train, you'll be deposited outside of this door. Examine the panel and slide the latch to peek through to the room beyond.

Room 3 walkthrough and guide Chapter 1

Once you've finished spying, zoom back out, pop on your eyepiece, and examine the podium in the middle of the room.

Room 3 walkthrough and guide Chapter 1

Match the items in the rotating compartments with the trite brain teasers painted on each side. The silent face without hands is a watch, the power of flight and well of knowledge is a feather, and nothing is needed by the rich, but it's all the poor have.

Room 3 walkthrough and guide Chapter 1

You'll be rewarded with a note and a box containing an attachment for your eyepiece.

Room 3 walkthrough and guide Chapter 1

Using your newly modded eyepiece, examine the keyhole in the door. The tumblers are connected in pairs - the two on the left are connected, as are the two on the right. Simply turn one wheel of each pair until they both light up, and repeat with the next pair.

Room 3 walkthrough and guide Chapter 1

Enter the room and chuck your pyramid onto the table to receive an emblem.

Room 3 walkthrough and guide Chapter 1

You'll need to use this on the wall behind you.

Room 3 walkthrough and guide Chapter 1

Insert the emblem into the space at the bottom right and you'll be presented with another puzzle.

Room 3 walkthrough and guide Chapter 1

Arrange the left side like so.

Room 3 walkthrough and guide Chapter 1

This is what the right side should look like.

Room 3 walkthrough and guide Chapter 1

Go through to the newly opened room and investigate the contraption on the left.

Room 3 walkthrough and guide Chapter 1

Arrange the switches as pictured to restore power.

Room 3 walkthrough and guide Chapter 1

Flip the lever on the board on the desk.

Room 3 walkthrough and guide Chapter 1

Now examine the large box to the right. Flip all four switches and press the button that's revealed after doing so.

Room 3 walkthrough and guide Chapter 1

Turn your attention to the small panel at the back of the room. Turn the knob on the left until you see a light switch on at the other side off the room. Turn the right dial until the waveforms are overlayed.

Room 3 walkthrough and guide Chapter 1

This will bring you to a new room.

Room 3 walkthrough and guide Chapter 1

Examine the left side of the table and pull back the cover, then flip the latch.

Room 3 walkthrough and guide Chapter 1

Take the cog from the drawer and slot it into the middle of the table, then watch what looks like the intro to Game of Thrones unfold.

Room 3 walkthrough and guide Chapter 1

Before we proceed with the goings on at the table, look to the left and you'll spot a plaque on the floor.

Room 3 walkthrough and guide Chapter 1

Slide it back to reveal a hidden compartment.

Room 3 walkthrough and guide Chapter 1

Grab the sphere tucked away in here and spin it around to find the hidden magnet. We'll need this later.

Room 3 walkthrough and guide Chapter 1

Back at the table, spin the waterwheel on the side of the small house to open up a tiny door. Use the eyepiece to look inside.

Room 3 walkthrough and guide Chapter 1

Pull on the snake's tail to start this puzzle.

Room 3 walkthrough and guide Chapter 1

Match up the diamond patterns on its body so that three of the same kind run along the side.

Room 3 walkthrough and guide Chapter 1

Push the button on the back of its head to make it relinquish the second magnet.

Room 3 walkthrough and guide Chapter 1

Zoom out and investigate the desk behind the table.

Room 3 walkthrough and guide Chapter 1

You need to enter the name of the tower - Pyre. With the slider on the first letter, hit the switches pictured above.

Room 3 walkthrough and guide Chapter 1

Slide it over to the second letter and push the knobs pictured above.

Room 3 walkthrough and guide Chapter 1

Now for the third letter.

Room 3 walkthrough and guide Chapter 1

And finally, the 'e'.

Room 3 walkthrough and guide Chapter 1

Grab the wooden arch and head back to the table.

Room 3 walkthrough and guide Chapter 1

Pop the wooden arch into the slot with the fancy gold patterns around it.

Room 3 walkthrough and guide Chapter 1

Use the eyepiece to enter the archway.

Room 3 walkthrough and guide Chapter 1

There are three pillars with a pair of circles etched into them. Examine each one and press both circles at the same time to reveal three hidden symbols.

Room 3 walkthrough and guide Chapter 1

Here's the first one.

Room 3 walkthrough and guide Chapter 1

And the second one.

Room 3 walkthrough and guide Chapter 1

And the third.

Room 3 walkthrough and guide Chapter 1

Touch the panel on the floor and draw all three symbols, one a time. You'll know if you've done it right because the letters around the edge will light up.

Room 3 walkthrough and guide Chapter 1

This will prompt a new tower to spring up. Whip out your eyepiece and examine the panel at the back.

Room 3 walkthrough and guide Chapter 1

You need to reconstruct the compass. Turn the dial until the piece you want to move is in the right spot, then drag it to the centre. Repeat until it's complete.

Room 3 walkthrough and guide Chapter 1

The panel will pop open, allowing you to pick up a wooden model piece.

Room 3 walkthrough and guide Chapter 1

While you're here, make a note of these symbols.

Room 3 walkthrough and guide Chapter 1

Move around to the left and open the small drawer.

Room 3 walkthrough and guide Chapter 1

Take the model clock face and make a note of the symbols above the drawer.

Room 3 walkthrough and guide Chapter 1

Move around the tower to access the constellation chart.

Room 3 walkthrough and guide Chapter 1

Use the pairs of symbols to set the sliders on the star chart.

Room 3 walkthrough and guide Chapter 1

Double tap the lens for a closer look and make a note of the pattern.

Room 3 walkthrough and guide Chapter 1

Set the sliders to the second position as above.

Room 3 walkthrough and guide Chapter 1

This is what you'll find at these coordinates.

Room 3 walkthrough and guide Chapter 1

Face the front of the tower and equip your eyepiece once more.

Room 3 walkthrough and guide Chapter 1

Drag the magnets from your inventory onto the edges of the circle.

Room 3 walkthrough and guide Chapter 1

Slide them around the outer edge to move the diamonds and arrange them in the same formation as the constellations.

Room 3 walkthrough and guide Chapter 1

You'll receive a wooden model piece for your troubles, soslot it into the hole at the top of the raised area on the table.

Room 3 walkthrough and guide Chapter 1

You'll be sent up a floor to a new room, along with the table.

Room 3 walkthrough and guide Chapter 1

Investigate the diver's helmet and open the drawer on the right of the stand to find an antler and a note.

Room 3 walkthrough and guide Chapter 1

Now examine the dial on the helmet and turn it so that the matching symbols are next to one another,

Room 3 walkthrough and guide Chapter 1

Take the rivet from behind the plaque and make a note of the symbols on the underside.

Room 3 walkthrough and guide Chapter 1

Use the rivet on the hole on the left side of the helmet and slide it over once you insert it.

Room 3 walkthrough and guide Chapter 1

Pick up the metal acorn, flip the switch behind it, and take the wooden model piece.

Room 3 walkthrough and guide Chapter 1

Return to the table and attach the clock face onto the clock tower, then use your eyepiece to look inside.

Room 3 walkthrough and guide Chapter 1

Push the owl's beak up and twist its head around.

Room 3 walkthrough and guide Chapter 1

Pull its wing and remove the model boat, then head back to the table.

Room 3 walkthrough and guide Chapter 1

Slot the wooden model piece into hole by the miniature jetty and place the boat at the end of the rail to the left.

Room 3 walkthrough and guide Chapter 1

Slide the boat up to the boathouse, then use your eyepiece to look inside.

Room 3 walkthrough and guide Chapter 1

Slide the switch on the rat's back to open its head.

Room 3 walkthrough and guide Chapter 1

Spin the wheel, then press the two buttons that appear on either side.

Room 3 walkthrough and guide Chapter 1

Slide the bum back and take the key.

Room 3 walkthrough and guide Chapter 1

Insert the model piece from the diver's helmet stand onto the table.

Room 3 walkthrough and guide Chapter 1

Spin the top around until the metal ring lines up with the metal circle on the roof. Once it's open, use your eyepiece to peek inside.

Room 3 walkthrough and guide Chapter 1

Push the grasshopper's legs down and flip the two switches.

Room 3 walkthrough and guide Chapter 1

Pull its head and take the metal pointer.

Room 3 walkthrough and guide Chapter 1

Return to the diver's helmet and attach the pointer to the open panel. Turn it anticlockwise to point at the three symbols from the underside of the plaque in order. This is the first symbol.

Room 3 walkthrough and guide Chapter 1

Continue turning it anticlockwise to the second symbol.

Room 3 walkthrough and guide Chapter 1

After hitting the third symbol, you'll be given a copper tap.

Room 3 walkthrough and guide Chapter 1

Attach it to the right side of the helmet like so and give it a turn.

Room 3 walkthrough and guide Chapter 1

Now align the two metal frames so that they're overlaid in the position above and the helmet will pop open. Retrieve the crystal phial and head back to the table.

Room 3 walkthrough and guide Chapter 1

Access the metal acorn in your inventory and twist it to reveal a key.

Room 3 walkthrough and guide Chapter 1

Use the eyepiece on the wooden arch and insert the acorn key into the panel on the tower with the tree painted onto it.

Room 3 walkthrough and guide Chapter 1

Attach the antler to the skull and rotate the three pieces until they mirror the one on the right.

Room 3 walkthrough and guide Chapter 1

Slot the crystal phial into the hole that's revealed above, and once it's been smashed, pick up the gemstone.

Room 3 walkthrough and guide Chapter 1

Now use the small key on the two-tiered tower and use the eyepiece to look inside.

Room 3 walkthrough and guide Chapter 1

There's a mannequin with three missing body parts. Rotate the lever to the left to attach the first limb, then use the eyepiece to enter the small tower and repeat with the next limb. Continue a third time until you reach peak limb-ception and complete the puzzle.

Room 3 walkthrough and guide Chapter 1

The top of the tower will open up, allowing you to insert the gemstone into the top. This will create a glowing lamp, so pick up this new item.

Room 3 walkthrough and guide Chapter 1

Enter the newly materialised cage and spin the metal bars so that they fan out into a wheel.

Room 3 walkthrough and guide Chapter 1

Push the top bar down to lock the upper cylinder in place, then rotate the bottom half to align it with a matching pattern.

Room 3 walkthrough and guide Chapter 1

Once the rectangular patterns have been matched up, the plain rectangle - a.k.a. a hole - should be lined up over the opening in the cylinder.

Room 3 walkthrough and guide Chapter 1

Slot the lamp into the hole.

Room 3 walkthrough and guide Chapter 1

Take the pyramid to complete the chapter.

Chapter 2: The Clock Tower

Room 3 walkthrough and guide Chapter 2

Place your new pyramid on the table and a device will rise up from the gloopy liquid. Use the dials to line up the shapes with the partial arch on the wall to make a complete archway.

Room 3 walkthrough and guide Chapter 2

Head through the new door and over to the left corner

Room 3 walkthrough and guide Chapter 2

Arrange the sliders as above to get the power flowing.

Room 3 walkthrough and guide Chapter 2

Follow the wire and flip the lever.

Room 3 walkthrough and guide Chapter 2

Follow the wire to the box and flip all four switches to reveal the button in the middle. Give it a push.

Room 3 walkthrough and guide Chapter 2

Head over to this panel and press and hold the left button until the lamp in the background switches on, then press and hold the button on the right to match up the waveforms.

Room 3 walkthrough and guide Chapter 2

Once you arrive in the new area, grab the wheel with a handle from the top of the grey box by the face of the clock tower.

Room 3 walkthrough and guide Chapter 2

Examine the gold box and flip the handle over into the cradle.

Room 3 walkthrough and guide Chapter 2

Now examine the side of the box with a metal pillar stuck behind the glass door. Slide the two latches at the top to the outer edges to open the door and retrieve the metal pillar.

Room 3 walkthrough and guide Chapter 2

Slot the metal pillar onto the top of the box and slide it over to the left to mirror its gold counterpart.

Room 3 walkthrough and guide Chapter 2

Flip open the lid and slide over the gold panel at the bottom left corner of the maze. This will prompt a tower to appear. Use your eyepiece to look inside.

Room 3 walkthrough and guide Chapter 2

Open up the circular panel on the left of the box to find a crank handle.

Room 3 walkthrough and guide Chapter 2

Inspect the right side of the box and turn the centre piece until it aligns with the four metal pins on the outer edge. When they drop into place, take the metal ring.

Room 3 walkthrough and guide Chapter 2

Pop the metal ring onto the front of the box and rotate it so that the hole is over the square slot. Insert and use the crank handle to reveal a panel at the top of the box.

Room 3 walkthrough and guide Chapter 2

Slide the frame into the position above so that it matches the image at the bottom, then pull the handle on the left across to the right and flip the switch.

Room 3 walkthrough and guide Chapter 2

You'll be deposited back outside to solve the maze puzzle. Use the bottom left switch to move the discs horizontally, and the one on the right to move them vertically.

Room 3 walkthrough and guide Chapter 2

Here's what to do with the first puck.

Room 3 walkthrough and guide Chapter 2

Here's the path for the second one.

Room 3 walkthrough and guide Chapter 2

The third route.

Room 3 walkthrough and guide Chapter 2

And the final puck's path.

Room 3 walkthrough and guide Chapter 2

Use your eyepiece to peek into the newly opened hole and insert the crank handle into the slot on the right.

Room 3 walkthrough and guide Chapter 2

Rotate the disc in the middle so that the lines are horizontal and move the gear over to it using the crank.

Room 3 walkthrough and guide Chapter 2

Rotate the disc to the vertical position and slide the top section across to the right, Use the crank to move the gear onto the top panel.

Room 3 walkthrough and guide Chapter 2

Rotate the central disc to the horizontal position and slide the top panel back over to the left.

Room 3 walkthrough and guide Chapter 2

Now spin the centre circle to the vertical position again and use the crank to get the gear to the end of the track over on the left, then push the button that pops up.

Room 3 walkthrough and guide Chapter 2

Scoot up to the top of the box and line up the panels underneath the metal frame to match the bottom image, then slide the handle from left to right, flip the switch, and grab the gear.

Room 3 walkthrough and guide Chapter 2

Now that you're back in the main room, stick the gear into this mechanism, to the left of the grey box.

Room 3 walkthrough and guide Chapter 2

Make your way up the new staircase and examine the wheel to the left.

Room 3 walkthrough and guide Chapter 2

Pop the metal wheel over this one and spin it anticlockwise to ring the bell above.

Room 3 walkthrough and guide Chapter 2

Use your eyepiece to view the painting and you'll see a puzzle inside. This is really straightforward - just rotate the camera so that blue lines form connected pathways to move the purple blob along. Keep spinning it to reveal the route and take the clock face that's your reward.

Room 3 walkthrough and guide Chapter 2

Make your way back downstairs and push the clock face onto the side of the gold box to reveal a panel on the side. The aim of this puzzle is to defeat the rooks with the gold knight.

Room 3 walkthrough and guide Chapter 2

Tap the knight to view the possible positions it can move to. Tap the top of the two squares.

Room 3 walkthrough and guide Chapter 2

From here, take the rook highlighted at the bottom right.

Room 3 walkthrough and guide Chapter 2

The board will reset, so tap the knight and move it to the square pictured above, then take the highlighted rook.

Room 3 walkthrough and guide Chapter 2

Once the board resets, move the knight to the position above.

Room 3 walkthrough and guide Chapter 2

Then to this square.

Room 3 walkthrough and guide Chapter 2

The next move is to the top of the board.

Room 3 walkthrough and guide Chapter 2

Now move it to this space. From here you can take the rook at the top.

Room 3 walkthrough and guide Chapter 2

After the final reset, move the knight to the square as above.

Room 3 walkthrough and guide Chapter 2

Then down to the bottom, where you can take the last highlighted rook.

Room 3 walkthrough and guide Chapter 2

Look inside the opening that materialises using your eyepiece.

Room 3 walkthrough and guide Chapter 2

Rotate the disc on the left so that the lines are horizontal and slide the handle on the edge over tot he middle.

Room 3 walkthrough and guide Chapter 2

Spin the left disc around to the horizontal position. You'll need to use your other hand to slip the latch at the top into the third slot to keep the disc in place. Slide the handle over to the middle.

Room 3 walkthrough and guide Chapter 2

To get the third handle to the middle, spin the dials around until you've created two vertical tracks for the handle to be pulled through, and yank it down.

Room 3 walkthrough and guide Chapter 2

Retract all three handles and insert the crank into the hole. Twirl it around to pop the lid open.

Room 3 walkthrough and guide Chapter 2

Match the pattern beneath the metal frame to the one at the bottom of the panel, slide the handle over, and flip the switch. Pick up the handle with the socket.

Room 3 walkthrough and guide Chapter 2

Back in the main room, grab the ballerina figurine from the side of the box.

Room 3 walkthrough and guide Chapter 2

Open the door to the left of the stairs using the handle you just picked up and head on through.

Room 3 walkthrough and guide Chapter 2

Examine the red box in the corner, flip the latch, and pick up the winding key.

Room 3 walkthrough and guide Chapter 2

Slide the panel over on the right side of the box and whip out your eyepiece.

Room 3 walkthrough and guide Chapter 2

Slot the pieces into place in the order above, then use the winding key in the hole.

Room 3 walkthrough and guide Chapter 2

Open the lid to find another simple puzzle. Press the button to depress the gold pieces in the track and guide the ballerina into the centre. Insert the ballerina figurine you picked up earlier and repeat the process.

Room 3 walkthrough and guide Chapter 2

Once they've been reunited, take the gem from the figurine's back.

Room 3 walkthrough and guide Chapter 2

Turn around and head over to the wooden board on the wall.

Room 3 walkthrough and guide Chapter 2

Insert the red gem into the hole at the bottom.

Room 3 walkthrough and guide Chapter 2

Recreate this pattern and hit the button at the top.

Room 3 walkthrough and guide Chapter 2

Do the same for this one.

Room 3 walkthrough and guide Chapter 2

Now rotate the pieces in front of the lights using the four buttons to cast a crow's shadow on the wall. You'll be rewarded with a key,

Room 3 walkthrough and guide Chapter 2

Return to the main room and use the key to open the grey box. Flip the switch inside.

Room 3 walkthrough and guide Chapter 2

Follow the crow upstairs where he'll fly into the bell above.

Room 3 walkthrough and guide Chapter 2

Go back to the room with the painting and use your eyepiece to guide a second purple blob to freedom. You'll receive clock hands for doing so.

Room 3 walkthrough and guide Chapter 2

Attach the clock hands to the clock face on the gold box, then use the winding key on the hole to the left.

Room 3 walkthrough and guide Chapter 2

This will set the third bell ringing and grant you access to another pyramid, wrapping up the chapter.

Chapter 3: The Forge

Room 3 walkthrough and guide Chapter 3

Place the pyramid onto the table and pick up the optical device.

Room 3 walkthrough and guide Chapter 3

Attach the optical device to the circular wooden panel on the nearby door and rotate the dials so that the beam of light hits the gem in the middle.

Room 3 walkthrough and guide Chapter 3

Go through to the room beyond and get the power up and running by arranging the sliders as pictured above.

Room 3 walkthrough and guide Chapter 3

Flip the lever followed by the switches on the box, and push the button. Move the bottom slider on the panel above so that it's in sync with the one at the top to create the doorway.

Room 3 walkthrough and guide Chapter 3

Pick up the leather case from the right side of the table and open it to find kindling.

Room 3 walkthrough and guide Chapter 3

Now examine the front of the pyramid and push the button on the bottom left. Take the flint from inside.

Room 3 walkthrough and guide Chapter 3

Take a gander at the control panel to the right and pick up the small key.

Room 3 walkthrough and guide Chapter 3

There's a trapdoor in the corner of the room by the window. Slide open the cover on the padlock and open it using the small key. Pick up the metal rod.

Room 3 walkthrough and guide Chapter 3

Open the trapdoor and yank the handle back to redirect the flow of water.

Room 3 walkthrough and guide Chapter 3

Head back to the pyramid and flip the small catches on the bottom corners of the left side.

Room 3 walkthrough and guide Chapter 3

A panel will slide out with an accompanying puzzle.

Room 3 walkthrough and guide Chapter 3

Move the inner blue stone to the left, and the inner red stone to the right as above.

Room 3 walkthrough and guide Chapter 3

Move the outer red stone to the right, and the blue stone from the middle to the left edge, like so.

Room 3 walkthrough and guide Chapter 3

Move the blue stone from the right into the middle, and the rightmost red stone to the outer right edge. Now your panel should look like this.

Room 3 walkthrough and guide Chapter 3

Finally, move the red stone from the left over to the right, and the blue stone from the middle to the now empty space on the left.

Room 3 walkthrough and guide Chapter 3

Take the metal casting and insert it into the panel in front of the pyramid. Guide the handle on the left around to the first light bulb.

Room 3 walkthrough and guide Chapter 3

Go back to the control panel and insert the metal rod into the slot on the right. You need to guide the sandbag onto the pressure plate in the back left corner of the room. This is another straightforward one, so move the bag over there.

Room 3 walkthrough and guide Chapter 3

Once the plate is depressed, the top lock on the door will have slid back. Push the metal handle over to the left to lock it into place, as we need to move the sandbag again.

Room 3 walkthrough and guide Chapter 3

Steer the sandbag over to the pressure plate at the front left of the room to open the wooden door ahead.

Room 3 walkthrough and guide Chapter 3

Head through the door and pull back the latch on the panel to the right. Return to the control panel.

Room 3 walkthrough and guide Chapter 3

Guide the sandbag through the newly opened hatch and into the room beyond.

Room 3 walkthrough and guide Chapter 3

Use the handle on the left to lift the saw blade and split the sack open. Take the metal bar and go back to the main room.

Room 3 walkthrough and guide Chapter 3

Now you need to use the forge. Open the drawer on the front, pop the kindling in, and close it again.

Room 3 walkthrough and guide Chapter 3

Stick the flint onto the top of the circular mechanism and start spinning it around until the forge is lit.

Room 3 walkthrough and guide Chapter 3

Arrange the column of blocks in the pattern above which is the shape of the key needed for the bottom level of the pyramid.