Rockstar apologizes for the state of GTA Trilogy
Future updates will apparently restore it to working order
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Rockstar has apologized for the GTA Trilogy's rocky launch, promising future updates to improve the overall state of the games.
In case you haven't heard, the GTA Trilogy launch didn't go too well. The remasters of three classic GTA games launched with a myriad of technical issues that, while at times highly entertaining, aren't exactly befitting of some of the most beloved titles of all time. To make matters worse, the trilogy was pulled entirely from PC due to "files unintentionally included in these versions."
Now, Rockstar has issued a formal apology by way of a Newswire post. In it, the company admits the games aren't up to par with expectations and pledges to improve them in future updates, including a title update that'll go live "in the coming days."
"We want to provide an update regarding the unexpected technical issues that came to light as part of the launch of Grand Theft Auto: The Trilogy – The Definitive Edition. Firstly, we want to sincerely apologize to everyone who has encountered issues playing these games.
The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world. The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect."
We sat down with GTANet.com and GTAForums moderator GTAKid to talk about the launch of GTA Trilogy and how the community is responding, and we were told that it's creating some division. In some cases, technical issues are bad enough that players are unable to progress through the game. Thankfully, Rockstar seems keen on patching up all three games.
"We have ongoing plans to address the technical issues and to improve each game going forward. With each planned update, the games will reach the level of quality that they deserve to be."
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Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


