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"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"
By Robert Zak published
Interview Feature | Silent Hill: Origins and Silent Hill: Shattered Memories developers discuss tackling the difficult task of reinventing Silent Hill by going back to the series' roots on PSP and Wii

Fatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"
By Robert Zak published
Interview Feature | Fatal Frame series creator Makoto Shibata and producer Keisuke Kikuchi on how they delivered a trilogy of the scariest horror games ever made on PS2

The 25 best PS3 games of all time
By Josh West last updated
Best List The best PS3 games that you should go back and replay today, from Dark Souls to The Last of Us

The best Game Boy games of all time
By Graeme Mason last updated
Best List From Kirby to Zelda, the best Game Boy games are pocket-sized portals to nostalgia

"Fate Of Atlantis felt like the movie we never got," says Indiana Jones and The Great Circle producer as devs reflect on the series' gaming legacy: "It really captured the spirit of the movies that came before it"
By Rory Milne last updated
Interview From the Atari to Xbox Series X and PS5, Indiana Jones game devs past and present discuss the archaeologist's immense and lasting legacy in the medium

25 best original Xbox games of all-time
By Darran Jones last updated
Best List Classics are king when it comes to the best original Xbox games, from Psychonauts to Halo: Combat Evolved

Star Fox dev wasn't too upset that its 'canceled' sequel was delayed by 22 years, because he didn't want the SNES game to be compared to the "obviously far superior" PlayStation
By Ali Jones published
News The SNES couldn't really hold up to the OG PlayStation

How Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"
By Martyn Carroll published
Interview Interview | Project director Chris Fodor reveals how small US developer Angel Studios defied the odds – and Capcom's own doubts – by squeezing Resident Evil 2 onto the Nintendo 64

Resident Evil 2 still deserves its high praise 27 years on, but how did it turn a one-off PS1 success into an unstoppable horror franchise juggernaut?
By Martyn Carroll published
Feature Feature | In 1998, Capcom returned to the world of survival horror with an ambitious sequel that would propel the Resident Evil series into the stratosphere

20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe published
Feature Game developers and media reflect on the hugely successful launch and mass appeal of the Nintendo DS, celebrating 20 years of the twin-screen handheld

Indiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan published
Interview The Making of Indiana Jones and the Fate of Atlantis: "The main research was done sitting on a couch watching the movies unspool on video tape"

Best Saturn games of all time from Die Hard Arcade to Panzer Dragoon Saga
By Darran Jones last updated
Best List The 25 best Sega Saturn games, from Die Hard Arcade to Panzer Dragoon Saga

"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"
By Nick Thorpe published
Interview Interview | "I couldn't be more flattered and happy with how they used it": Evanescence's superstar vocalist Amy Lee loves how the Devil May Cry track is deployed for its "very special episode"

The 25 best Game Boy Advance games of all time
By Darran Jones last updated
Best List The 25 best Game Boy Advance games hark back to the glory days of portable play. Here are all the top GBA titles you need to get if you haven't.

Amazing PS2 gifts in this month’s Retro Gamer
By Retro Gamer Team published
News Issue 270 includes a double-sided poster and 32-page magazine

The 25 best PS2 games of all time
By Nick Thorpe last updated
Best List Looking back at the best PS2 games that defined Sony's second gen console

Retro Gamer celebrates Capcom’s greatest fighting games
By Retro Gamer Team published
News The community weighs in on Capcom’s impressive track record

"Sony would also turn to Mercury for all their tech demos for publishers": Jeb Mayers talks us through the creation of the portable puzzler
By Nick Thorpe published
Interview Feature | The mini making of Arthur Maclean's Mercury

30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"
By Darran Jones published
Feature Feature | Super Metroid: An Enduring Legacy – As Nintendo's sci-fi classic turns 30, Retro Gamer revisits Zebes to speak with developers of both Metroidvanias and actual Metroid games to learn what makes Samus Aran's 2D adventure so special

"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years on
By Lewis Packwood published
Feature Feature | The Making of Fable: Celebrating 20 years, Retro Gamer talk with Peter Molyneux and John McCormack about the highs and lows of creating Fable