Palworld type chart and all Element weaknesses

Palworld
(Image credit: Pocketpair)

A Palworld type chart with element weaknesses will explain all the best ways to use your own party of Pals against enemy Pals, what attacks will break through their resistances and what attacks your own team are weak to. The Pal elements, as laid out in the type chart below, are actually more simply laid out than they are in Pokemon, with most types have one weakness and one resistance, but they're still worth knowing, especially when you're going up against Alphas or any of the  Palworld bosses. With that in mind, you can see the full Palworld type chart below, as well as all the elemental weaknesses and resistances in the whole game listed for your convenience.

Full Palworld type chart

Palworld type chart

(Image credit: Pocketpair, Inc.)

The full type chart for Palworld is shown above, as it appears in Palworld's in-game tutorial (assuming you go looking for it). The arrows represent advantages and disadvantages - for example, Ground attacks do increased damage against Electric, but electric does less damage against Ground.

What should be immediately clear is that not all types are equal - Fire has two different advantages, and Neutral has no advantages whatsoever, which should already inform a few choices about the general kind of Pal party that you want to bring with you as a default. Of course, if you plan to take down a specific boss, you can build your party accordingly to exploit their weaknesses - if you have a Dragon Pal to beat, bring a lot of Ice-types, or at least some Pals with Ice attacks!

All weaknesses and resistances in Palworld

Palworld best starter

(Image credit: PocketPair, Inc.)

Below we've listed all the different Palworld weaknesses and resistances based on elements, to help players who need a quick reference.

  • Dark
    • Good against: Neutral
    • Weak to: Dragon
  • Dragon
    • Good against: Dark
    • Weak to: Ice
  • Electric
    • Good against: Water
    • Weak to: Ground
  • Fire
    • Good against: Grass, Ice
    • Weak to: Water
  • Grass
    • Good against: Ground
    • Weak to: Fire
  • Ground
    • Good against: Electric
    • Weak to: Grass
  • Ice
    • Good against: Dragon
    • Weak to: Fire
  • Neutral
    • Good against: Nothing
    • Weak to: Dark
  • Water
    • Good against: Fire
    • Weak to: Electric

It's also worth being clear that dual-type Pals have any contrary weaknesses and resistances cancel each other out. For example, a Water/Grass Element Pal won't take either extra or less damage from Fire - just a regular amount.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.