How to change temperature in Palworld
Cold weather and hot deserts in Palworld both need to be dealt with differently
Temperature in Palworld is generally split into the cold weather of nights and mountains, and the hot weather of deserts and volcanic areas. You're likely to get cold before anything else, as even regular areas can get chilly during the night periods, but otherwise you'll encounter both of these more than once before your adventure's over. We'll address both of these specifically below, so you know how to handle every temperature and type of weather in Palworld.
How to survive cold temperatures and mountain weather in Palworld
Cold weather in Palworld is likely the first issue you'll encounter, as night causes heat to drop no matter where you are in the map. There's multiple ways to increase your temperature or insulate yourself from the cold, listed below:
- Stand near a Campfire
- Craft a Handheld Torch
- If cold is due to night temperatures, craft a bed and sleep until day
- Equip various armor types (Cloth, Pelt, Tundra and/or Cold Resistant variants)
- Certain Palworld mounts raise or lower temperature for the player riding them
Most of these options are unlocked throughout the Technology Tree in Palworld, so make sure to keep checking it for available options you've currently unlocked. However, the campfire and torch should be available practically from the start of the game.
How to survive hot temperatures and desert weather in Palworld
High temperatures and hot weather in Palworld are a little trickier to deal with, as there's less immediate options. However, high temperatures are also a little rarer as a rule, and less prevalent in Palworld's early game.
- Equip various armor types (Tropical and/or Heat Resistant variants)
- Certain mounts can rise or lower temperature for the player riding them
There's plenty of Palworld guides here for you to check out! Discover the nuances of Palworld multiplayer here, or find out how to catch Pals in Palworld here!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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