How to get a gun in Palworld
Despite being marketed as Pokemon with guns, it's a while before you get a shotgun or assault rifle in Palworld
Guns in Palworld can be obtained as weapons for yourself, but also for your Pals and for your base as implemented turrets. Though Palworld the game (and its marketing material) are full of shotguns, pistols, machine guns, SMGs, rocket launchers and even miniguns. Below I'll explain how guns are unlocked in Palworld, as well as how they're built, and a list of every proper firearm in the game to date.
How do you get a gun in Palworld?
Guns and firearms in Palworld come in three forms: those that you equip as a player like standard weapons, Pal Equipment that unlock new abilities for your allies, and mounted weaponry for your base that Pals can operate. We've covered the methods to get them all below, as well as how they differ in combat as a rule.
Getting guns as a player is largely a matter of just levelling up enough that you can begin to unlock equippable firearms on the technology tree - but this is something that takes a while.
All guns and firearms for the player are listed below, in the order that you can unlock them.
- Old Bow (level 3)
- Fire Bow (level 5)
- Poison Bow (level 8)
- Three Shot Bow (level 10)
- Crossbow (level 13)
- Fire Arrow Crossbow (level 15)
- Poison Arrow Crossbow (level 17)
- Musket (level 21)
- Makeshift Handgun (level 24)
- Makeshift SMG (26)
- Handgun (level 28)
- Makeshift Shotgun (level 30)
- Makeshift Assault Rifle (level 31)
- Compound Bow (level 32)
- Old Revolver (level 33)
- Single Shot Rifle (level 36)
- SMG (level 37)
- Meteor Launcher (level 38)
- Double Barrelled Shotgun (level 39)
- Semi-Auto Rifle (level 41)
- Pump Action Shotgun (level 43)
- Assault Rifle (level 45)
- Semi-Auto Shotgun (level 47)
- Rocket Launcher (level 49)
- Flamethrower (level 52)
- Grenade Launcher (level 53)
- Gatling Gun (level 54)
- Guided Missile Launcher (level 55)
- Advanced Bow (level 57)
- Laser Gatling Gun (level 58)
- Plasma Cannon (level 60)
- Energy Shotgun (level 62)
- Overheat Rifle (level 64)
- Charge Rifle (level 65)
The standard rate of progression means that players can be in Palworld for several days before they even reach the level necessary to obtain a basic musket or crossbow, let alone the heavy artillery at the lower end of the tree.
Unlocking these items also doesn't mean you immediately have them - you simply use the technology points granted through levelling up to unlock the recipe for these weapons, and then have to craft them (as well as their ammunition) at your base.
Weapons are crafted with different workbenches and assembly lines, depending on their level of complexity. The chain of progression goes:
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- Primitive Workbench (level 1)
- High Quality Workbench (level 11)
- Weapon Workbench (level 20)
- Weapon Assembly Line (level 32)
- Weapon Assembly Line 2 (level 47)
- Advanced Weapon Assembly Line (level 62)
All of these are unlocked via the Technology tree at the levels marked above, as long as you put Technology Points into researching them.
How to get guns for your Pals
To get a weapon for your Pal to use, you need to do the following:
- Catch any of the Pals that can equip weapons.
- Research that weapon in the technology tree.
- Build that item at the special Pal Gear Workbench.
- Equip that item to the pal.
For example, building the Lifmunk submachine gun gives it the Lifmunk Recoil ability, which, when triggered, allows it to leap onto your head and fire an SMG wherever you're aiming.
How to get guns for your base
Finally, players can research and build certain base defenses that come with mounted weaponry as part of their design, to which Pals can be assigned to fire on hostile enemies that come within range. This is probably the least versatile, as they really are just manned structures that deal damage, and players won't get these kinds of mounted weapons until they reach the Mounted Crossbow on the tech tree at level 26 - though those who max out to level 50 can unlock a Mounted Missile Launcher.
When you build one, simply pick up a Pal that's working at that base and throw it at the mounted weapon to assign them to it. You now have an armed guard protecting your lair.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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