Palworld character creation and changing appearance explained
Palworld's character creation is your last chance to change your character's appearance right now
Palworld character creation allows you to change your appearance before starting the game, and since the game's initial release subsequent updates have allowed you to change your appearance again, as we'll explain below. If you don't like your character's look anymore or want to know more about character creation, here's everything Palworld doesn't tell you when starting out.
Character creation in Palworld
Character creation in Palworld is the first thing you do after setting up a new game, but it's purely cosmetic and only alters appearance, with no classes, stats, abilities or anything mechanical to choose. Right now, it's limited to body type, face, hair and hair colour, eye and eye colour, and voice (your character doesn't speak, but does make exertion noises). There's some limited facial hair, but no accessories, makeup, or more besides (perhaps because visors and helmets are something crafted in-game.
It's unknown if these features will be expanded on into Palworld in the future - right now developer Pocketpair, Inc has not released an official roadmap, instead suggesting it will be released soon after the game's Early Access launch, based on player feedback. Whether expanded character creation options are a part of future updates remains to be seen, and will likely depend at least in part on community urging.
Can you change your appearance in Palworld?
Yes, you can change your appearance after character creation in Palworld, which you need to do through an item called an Antique Dresser. Here's how it works:
- Level up until you reach Level 22
- Open the Technology tab and unlock the Antique Dresser with 1 Technology Point
- Build the Dresser in your base with 100 Wood, 20 Fiber, 30 Stone and 5 Palworld Ancient Civilization Parts.
- Interact with it to open the character creation menu again and change appearance.
You can do this as much as you like once you have the dresser built, so make sure to make use of the opportunity!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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