NCAA Football 14 preview - Hands-on the new physics engine

Step onto the football field with the bright stadium lights shining in your face, the crowd cheering your name, and the opposing team's linebackers calling for your head. In NCAA Football 14, the developers at EA Sports are pushing the envelope of getting the realistic feel of playing in a college game by making improvements to Madden 13's physics engine, the Infinity Engine 2. We took a look at the upcoming title's new features and got to see just how real the next NCAA Football title feels.

Outside the physics improvements, EA is adding several new gameplay elements to be more consistent with the tactics of college football, as well as features that teach newcomers the core mechanics of playing the game. The Skill Trainer is the tutorial mode that teaches basic run moves, how to run the option, and how to throw different pass trajectories. Players will also be able to make more detailed play decisions with the Option and Play Call by Personnel systems. When running an option play, defensive threats and player routes are highlighted, giving you visual cues that will help you make the split-second pitch or run decisions easily. The Play Call by Personnel system eliminates the random play calling of the previous game and only gives you plays based on what players you have on the field. This prevents players and the AI from running formations that wouldn't make sense in a real game, (trick plays notwithstanding).

EA has reworked lots of features from last year's NCAA Football. The physics of the players look even more realistic and it seems that gamers will have even more control over their teams on the field and from a coaching perspective. Be sure to check back for more information on NCAA Football 14 as we get closer to the game's release on July 9 for the Xbox 360 and PlayStation 3.

Lorenzo Veloria

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.