Science Trophy location for the Just Let Go trophy in Marvel's Spider-Man 2
We show where to find the science trophy in Spider-Man 2 for the Just Let Go trophy
The Spider-Man 2 Just Let Go Science Trophy is tied to Miles Morales specifically, with a hidden location somewhere in the city that you could only ever begin to guess if you'd recently replayed Miles' own spin-off game. Fortunately that doesn't have to be the case, as I'll explain with this guide on how to find the Science Trophy for Just Let Go in Marvel's Spider-Man 2.
Where to find the Science Trophy in Marvel's Spider-Man 2
The Spider-Man 2 Just Let Go Science Trophy is on the roof of Trinity Church, in the Financial District, at the location shown on the map above. Just get up to the central spire and look around the back side of the parapet. Use the scan function (R3) to highlight any nearby interactable objects and the trophy should be marked clearly and easy to see.
The Science Trophy is here, specifically:
Once you've found it, get closer and an interaction prompt should appear - press the button when it does and you'll get a brief cutscene where Miles pays his respects. When that's done you should get the Just Let Go Trophy for Marvel's Spider-Man 2 when it ends.
If you haven't played the Miles Morales spin off game, and you're wondering what this Trophy is all about, he places it here in the very last scene of the previous game, as the church is an important location for him and a friend called Phin. The Osborne Science Center Trophy was a sign of their friendship and what they could achieve together. Which, without spoilers, is significant for how that story played out. It's clear that despite some… complicated moments in their relationship, Miles still chooses to remember Phin as a friend.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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