Chapter 6: The Lantern Menace
Minikit #1 (Free Play)
After deactivating both security switches, the skull's mouth will close. Use a magnetic character to pull the teeth away and reach the minikit beyond.
Minikit #2 (Story Mode)
After sawing through the electric tentacles, you'll be standing near a large purple computer. Destroy it to reveal a tech panel, then use Lex Luthor's tech suit to lower a gold castle inside of a glass case. Use Batman's Sonar Suit to break the glass and Space Suit to melt the gold, and you'll receive a minikit.
Minikit #3 (Free Play)
At the root of the giant skull is an alien portal. Slip through this with Martian Manhunter to find a minikit on the other side.
Minikit #4 (Story Mode)
When you take control of Robin's group, look on the right side of the room for a metal covering. Destroy it using Cyborg's Demolition Suit to find a minikit beyond.
Minikit #5 (Free Play)
In the same part of the room is a sensor spot. Use a sensory character to detect a set of handles, then use a big character to rip away the covering to find another minikit.
Minkit #6 (Story Mode)
In the next section, there will be five floating Brainiac skulls; destroying all five earns you a minikit. The first two are in the initial room, and you can nail them with ranged weapons.
The other three are in the following room up the ramp: one on either side, and one in the middle.
Minkit #7 (Story Mode)
In the same room, use Cyborg's Sonar Suit to shatter the tank on the right side of the ramp. Loose pieces will fall out, which you can then build into a minikit.
Minikit #8 (Free Play)
On the other side of the room is another tank. Use a sonar character to shatter it, revealing a sense spot. Use a sensory character to reveal a dirt mound, then use a digging character to unearth another minikit.
Minikit #9 (Story Mode)
Once you've freed Batman from Brainiac's control, use his Demolition Suit to destroy the five silver objects hanging from the ceiling. This nets you another minikit.
Minikit #10 (Story Mode)
When falling through space, keep an eye on the upper right part of the screen. You can grab the last minikit when it flies by.
Jump to Section:
- Chapter 1: Pursuers in the Sewers
- Chapter 2: Breaking BATS!
- Chapter 3: Space suits you, sir!
- Chapter 4: Space Station Infestation
- Chapter 5: The Big Grapple
- Chapter 6: The Lantern Menace
- Chapter 7: Europe Against It
- Chapter 8: Big Trouble in Little Gotham
- Chapter 9: Power of Love
- Chapter 10: A Blue Hope
- Chapter 11: Jailhouse Nok
- Chapter 12: All the Rage
- Chapter 13: Need for Greed
- Chapter 14: Aw-Qward Situation
- Chapter 15: Breaking the Ice
- Bonus Chapter: Same Bat-time! Same Bat-channel!