Bonus: Same Bat-time! Same Bat-channel!
Minikit #1 (Story Mode)
Right near the start of the level is a ringing telephone; there are three total in the level. Destroy them all to earn a minikit.
The second is on the far right side of the Batcave.
The third is on the left side of the Batcave.
Minikit #2 (Free Play)
On the left side of the Batcave is a tech panel. Use a tech character to open the nearby doors, revealing a ton of loose pieces. Build these into a car, then drive over the three hurdles that appear for a minikit.
Minikit #3 (Free Play)
On the same side of the cave is an electrical conduit. Use an electric character to charge it (you can get a charge from the conduit above the Bat-symbol door) to move some boxes along the conveyor belt. A sense spot then appears, so use a sensory character to reveal a dirt patch. Use a digging character to unearth loose pieces, then build them into a turnstile. Push it to bring a minikit down the conveyor belt to you.
Minikit #4 (Story Mode)
Look to the northwest part of the Batcave to see the firemen's poles and a minikit. Bounce off the poles' bases to reach it.
Minikit #5 (Free Play)
After opening up the Bat-symbol door (which you have to do for Minikit #3), peek inside the opening to spot a vent. Slip through with Plastic Man to grab a minikit on the other side of some lasers.
Minikit #6 (Story Mode)
When chasing the Joker down the highway, switch control to Batgirl. You can grab a minikit as it scrolls by.
Minikit #7 (Story Mode)
You'll pick up another one while driving along the road in the Batmobile.
Minikit #8 (Free Play)
Fly above the diner bar to find this minikit behind a set of Joker teeth on the banister.
Minikit #9 (Story Mode)
When you reach the top floor of the diner, check the back left corner for a set of Joker teeth. Nail them with a boomerang to drop a minikit to you.
Minikit #10 (Free Play)
In the other corner is a freezer. Bust the doors off, then use a laser character to melt the ice around the minikit inside - it's the final one in the whole game!
Jump to Section:
- Chapter 1: Pursuers in the Sewers
- Chapter 2: Breaking BATS!
- Chapter 3: Space suits you, sir!
- Chapter 4: Space Station Infestation
- Chapter 5: The Big Grapple
- Chapter 6: The Lantern Menace
- Chapter 7: Europe Against It
- Chapter 8: Big Trouble in Little Gotham
- Chapter 9: Power of Love
- Chapter 10: A Blue Hope
- Chapter 11: Jailhouse Nok
- Chapter 12: All the Rage
- Chapter 13: Need for Greed
- Chapter 14: Aw-Qward Situation
- Chapter 15: Breaking the Ice
- Bonus Chapter: Same Bat-time! Same Bat-channel!