Chapter 3: Space suits you, Sir!
Minikit #1 (Free Play)
From the level start, head left to find a magnetic chest; there are three total in this area. Use a magnet character to open all three and win a minikit.
The second chest is above the toxic waste.
The third chest is by the gold wall.
Minikit #2 (Free Play)
By the moon landing diorama is a crate you can smash to reveal a Plastic Man vent. Charge up Robin's Illumination Suit, slip through the vent as Plastic Man, then use Robin again to light up the dark room. Destroy the hanging planets, build their debris into a telephone booth, then punch the phone when it rings for a well earned minikit.
Minikit #3 (Free Play)
On the far right side of the room is a gold structure you can melt down with a laser character. Build the loose pieces into a Lantern pad, then use a Lantern to construct a small rocket. It will take off, leaving a minikit at the end of its trail.
Minikit #4 (Story Mode)
When you build this device for Hazard Suit Robin, it will ask for 25 Lego pieces. If you suck up the pieces on this platform and the one before, you'll have a total of 50. Give it 25, then another 25 to pop out a minikit.
Minikit #5 (Story Mode)
During the shooting sequence outside the space station, look for this teeny-tiny minikit hanging out in the air.
Minikit #6 (Story Mode)
When you land on the hull of the space station tower, check around the bottom edge to find a minikit hanging out on ledge.
Minikit #7 (Story Mode)
As you make your way up the tower of the station, there will be five Joker boxes to destroy; get them all for a minikit. The first is at the end of the column where you begin.
Rotate around the same end of the column for the second box.
The third box shows up near the blue field shortly after.
The fourth box shows up just past the missile embedded in the station's hull.
Rotate around the same area to find the fifth and final box.
Minikit #8 (Free Play)
When the Harley missile lands in the hull, check for a second, smaller missile nearby. Use a shield character or Superman's breath to kill the flames, then destroy the rubble and missile to find a minikit inside.
Minikit #9 (Story Mode)
When you land in the hangar, there will be five 'party' boxes to destroy; getting all five nets you another minikit. The first is the bouncing purple box immediately next to you.
The second is a box tied to a balloon. It will float by once you land in the hangar, so quickly target and shoot it with a ranged character.
There are two more bouncing purple boxes above the recharge station you build.
The last box will float by on another balloon on the other side of the same ledge.
Minikit #10 (Free Play)
Check the top left corner of the hangar for a set of pipes Brainiac can shrink. Do so, then use Atom to shrink down and enter the tube beyond. Inside, destroy the debris to generate some loose pieces outside the tube you can build into one last minikit.
Jump to Section:
- Chapter 1: Pursuers in the Sewers
- Chapter 2: Breaking BATS!
- Chapter 3: Space suits you, sir!
- Chapter 4: Space Station Infestation
- Chapter 5: The Big Grapple
- Chapter 6: The Lantern Menace
- Chapter 7: Europe Against It
- Chapter 8: Big Trouble in Little Gotham
- Chapter 9: Power of Love
- Chapter 10: A Blue Hope
- Chapter 11: Jailhouse Nok
- Chapter 12: All the Rage
- Chapter 13: Need for Greed
- Chapter 14: Aw-Qward Situation
- Chapter 15: Breaking the Ice
- Bonus Chapter: Same Bat-time! Same Bat-channel!