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"I'm not the one to decide," says Hidetaka Miyazaki of Bloodborne 2

News
By Jordan Gerblick published 11 October 2019

The FromSoftware president also says Bloodborne is his favorite Souls game

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(Image credit: Sony/From Software)
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FromSoftware president and Bloodborne director Hidetaka Miyazaki says the decision to go forward with Bloodborne 2 isn't his to make, adding that Bloodborne is the closest Souls game to his heart. Speaking with GameSpot from BGS 2019, the developer touches on a number of subjects mostly around Bloodborne, but also the broader Souls universe and game development in general.

Shutting down any notion that he might have insights into Bloodborne 2, which has yet to be announced, Miyazaki says frankly, "Unfortunately, I'm not the one to decide." In a universe where sequels aren't by any means uncommon, it's a bit surprising we haven't even seen a confirmation of Bloodborne 2, especially considering the first game's near-universal critical and popular acclaim. According to the FromSoftware president, the fact is simply beyond his control.

Miyazaki went on to reluctantly choose a favorite from his own gameography, emphasizing the lasting impression he feels with Bloodborne. "if I were to say which one stayed in my heart, it's Bloodborne. It is what most struck me. I believe I did it my way, the way I wanted it," he said.

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  • Bloodborne Demonschool dev says he "could find you 10 companies" that have pitched Bloodborne remakes, remasters, and spin-offs
  • Bloodborne Dev claims Sony killed their Bloodborne ARPG, and is even more disappointed now Bluepoint remake hopes are crushed

While Bloodborne seems like his favorite Souls game, Miyazaki says his favorite big boss is Old Monk, from Demon's Souls, who the developer says was a risky move for the time, but one that paid off in the final product.

If you're looking for a reason to jump back into Bloodborne, it's not too late to join the player-run 'Return to Yharnam' Halloween event, which runs until November 5. 

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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