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  1. Hardware
  2. Desktop PCs

The Steam Machine could pull some pretty big moves with just 8GB VRAM, thanks to a savvy Valve engineer

News
By Phil Hayton
Published 13 April 2026

Kernel patches help Linux "use pretty much every last byte of VRAM for actual gaming purposes"

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I'm not the only one sweating about the Steam Machine featuring just 8GB VRAM, but it might not actually be a big deal. At least, it won't be if a new Linux memory management proposal by Valve engineer Natalie Vock is anything to go by, as it could help GPUs with entry-level specs and the company's own devices boost fps thanks to good old optimization.

Currently working within Valve's Linux graphics driver team as an independent contractor, the 21-year-old developer has developed two kernel patches and accompanying utilities that specifically combat memory management. In her blog post, the computer science student jokes that "Carnage erupts inside the kernel driver as every application fights for as much GPU memory as it can hold on to," before jokingly proclaiming, "That is, until now. Because I fixed it."

Vock explains that Linux normally uses a dubbed eviction in "kernel land", which effectively ditches data to prevent crashes when maxing out VRAM. The issue is that if you're running a demanding game like Cyberpunk 2077, evicting related data results in big performance dips, prompting the engineer to come up with a preventative measure dubbed "dmemcg-booster."

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Person at desk with pink t shirt and curly hair playing Stardew Valley on Steam Machine with mouse and keyboard.

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That's the main solution proposed by Vock that makes use of cgroups (short for Device Memory Control Groups), which can instruct Linux to protect specific processes. That saves anything gaming-related from being evicted from VRAM and sent to a system memory reserve known as GTT (Graphics Translation Table), which is far slower to access (256GB/s bandwidth vs 16GB/s at best).

In tests, this resulted in Cyberpunk 2077 using just 6GB VRAM rather than the full 8GB available. That's because it was spilling 1.37GB into that slow GTT bucket, but after putting dmemcg-booster and the kernel patches into action, the RPG has access to 7.4GB GPU memory.

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Image 1 of 2
Linux VRAM usage table with kernel memory optimizaitons active.
Before optimizations. (Image credit: Natalie Vock)
Linux VRAM usage table before kernel memory optimizations.
After optimizations. (Image credit: Natalie Vock)
Image 1 of 2

View Original

Linux VRAM usage table with kernel memory optimizaitons active.
Image 2 of 2

View Original

Linux VRAM usage table before kernel memory optimizations.

Simply put, the kernel updates mean that game-related processes take priority when it comes to VRAM, just as they probably should when running anything on a gaming PC. You might not notice that when using something like AMD's Radeon RX 9070, but it's absolutely an issue that can crop up when using something like the upcoming Steam machine or even a new, lower spec card if running releases with high-res textures.

Originally, I figured the proposal could also benefit some of the best gaming handhelds out there, like Valve's own Steam Deck OLED, but Vock admits she doesn't know if the patches will benefit iGPUs or APUs. Since the Steam Machine is set to pack a semi-custom RDNA 3 dedicated GPU, though, the idea could really help when running games at 4K without dialling back settings or going all in on AI upscaling.

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Steam Deck OLED with game library on screen sitting on woodgrain desk

(Image credit: Future / Phil Hayton)

Right now, the patches are being implemented in the performance-optimized Arch Linux distribution, CatchyOS, but should be merged into the main kernel. The question now is whether SteamOS will also gain the perks through its optimised kernel, but I can't help but think that anything that'll optimize and boost Steam Machine performance is a no-brainer.

Ultimately, if the Steam Machine does gain Vock's memory optimization patches, it might provide far better Linux performance than originally anticipated. Whether it'll actually be a 4K 60fps capable box remains to be seen, but if you also throw the expected AMF FSR tricks into the mix, it makes Valve's performance pitch sound more believable.


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Phil Hayton
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Phil is the Hardware Editor at GamesRadar+ who specializes in retro console setups, choosing the latest gaming handhelds, and navigating the choppy seas of using modern-day PC hardware. In the past, they have covered everything from retro gaming history to the latest gaming news, in-depth features, and tech advice for publications like TechRadar, The Daily Star, the BBC, PCGamesN, and Den of Geek. In their spare time, they pour hours into fixing old consoles, modding Game Boys, exploring ways to get the most out of the Steam Deck, and blasting old CRT TV visuals into their eye sockets.

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