Ghostrunner is getting its biggest expansion yet in January
The Project_Hel DLC started as a small update but expanded into a "full-blown Ghostrunner experience"
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Ghostrunner is getting its biggest expansion yet, a story-driven DLC pack called Project_Hel, on January 27.
Ghostrunner Project_Hel will cost $14.99 and add six new story missions - complete with new enemies and bosses - a new playable character from the core game, and six new tracks from electronic musician Daniel Deluxe. The developers say the DLC started life as just a small update but ultimately grew into "a full-blown Ghostrunner experience" designed to appeal to newcomers and Ghostrunning pros.
The expansion will offer a change of perspective of sorts, as it will put you in control of Hel, one of the bosses from the base game. There isn't a whole lot of detail about the story or gameplay, but as you might expect from Ghostrunner, it'll be plenty violent. 505 Games describes Hel as a "combat-oriented" character and her journey through Dharma Tower as "a bloody quest." Fortunately, Hel can survive one additional attack compared to the OG Ghostrunner Jack, so you can expect a tad bit more forgiveness from the game.
While you wait for all the new content coming in Project_Hel, you can pick up a free holiday-themed DLC pack on Tuesday, December 7. That smaller update adds four new swords and matching gloves themed around gift-wrapping, snowmen, and Christmas trees. The swords are called Solstice, Rudolph's Run, Nini Wonderland, and Boon. Check 'em out in these screenshots provided by 505 Games:

Solstice in action

Rudolph's Run in action

Nini Wonderland in action

Boon in action
If you can't wait until January 7, head here to sign up for a chance to enter the early closed beta happening later this month. If you get in, your name could appear in the game's credits.
For everything on the horizon, check out our extensive guide to new games of 2021 (and beyond).
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


