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Nintendo 64 classic Banjo-Kazooie gets fanmade PC port with 60 FPS and widescreen, and the series creator has paid tribute in classic Gruntilda fashion: "Recompiled, oh my word! People just love the bear and bird!"

News
By Scott McCrae published 26 January 2026

Plus, it already supports a number of N64 mods

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(Image credit: Rare)
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Banjo-Kazooie creator Steve Mayles has given a shout-out to the fan project that has recompiled the N64 classic for PC.

Decompilation efforts have been a highlight of the 2020s, as a massive fan of retro games, with the native PC ports that have emerged from the efforts have made for incredible ways to re-experience classic games. Replaying Ocarina of Time via Ship of Harkinian made for a fantastic experience last year, and other projects like Sonic Unleashed Recompiled made a game that isn't playable on PC at all (aside from really bad emulation) into the best version of the game.

Banjo: Recompiled Release Trailer (Banjo-Kazooie PC Port!) - YouTube Banjo: Recompiled Release Trailer (Banjo-Kazooie PC Port!) - YouTube
Watch On

And shockingly – in the sense it's taken this long to happen – a Banjo Kazooie PC port has arrived on the scene courtesy of Wiseguy. The port was confirmed via a trailer featuring characters discussing a PC port in-game.

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The port supports higher framerates and resolutions (with Mumbo touting 360 frames), as well as optional quality-of-life features introduced in the 360 port of the game, like dual analog controls and music notes saving the amount collected even after you die on a level. It also features mod support, allowing players to play the beloved Banjo-Kazooie Nostalgia 64 level pack. And of course, Doom is seemingly playable in it.

Mayles took note of the mod on Twitter, producing a rhyme in classic Gruntilda style: "Recompiled, oh my word! People just love the bear and bird!" seemingly giving the project his seal of approval. But hey, if Microsoft isn't doing anything with the franchise, someone else may as well.

Banjo-Kazooie creator reveals that the mythical "Stop 'N' Swop" feature was originally bigger than we ever knew

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Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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