Helldivers 2's Fallout-grade Ultimatum mini nuke has been nerfed, but maintains its "core identity as a powerhouse" because the devs are "huge fans of big booms booming big"

A Helldiver holding a flag in a promotional image for Helldivers 2.
(Image credit: Arrowhead Game Studios)

Helldivers 2's new Fallout-grade secondary weapon, which lets you stroll around delivering managed democracy with 4,500-damage explosions, has slightly unsurprisingly been hit with a nerf in the third-person shooter's latest patch, making it slightly less easy to vaporize anything in your path.

I say "slightly" because Arrowhead hasn't actually altered the power of the GP-31 Ultimatum at all. The explosive-launching delete button was only just added to the game in Helldivers 2's Servants of Freedom Warbond last week, and the devs have made it clear that "it's not our intent to release Warbond items that need immediate balancing, and we understand that any changes we make can evoke strong feelings." However, with the single-shot Ultimatum able to gain "extra ammo from the previously-a-bug-but-now-a-feature Siege Ready armor passive," Arrowhead thought "this specific combination is too strong."

In the latest patch notes, Arrowhead's release manager Max Carlberg (AKA Release Captain Carlberg) explains: "We're huge fans of big booms booming big (to quote our fabulous design director) so we didn't want to make the weapon less satisfying to use – we still want it to bring democratic tears to your eyes every time you use it, like it does for us. However, we will be addressing how easy it is to access extra ammunition for it, ensuring it requires a bit more effort to use it to the full effect."

It's not just the Siege Ready passive that won't work on the Ultimatum anymore – the Hellpod Optimization Booster is now ineffective, too. So, it'll no longer be so easy to fire out loads of shots, but it does seem like a solid approach to a nerf that still allows the weapon to keep its "core identity as a powerhouse" while dealing with "mixed" feedback about its strength.

Helldivers 2 Democratic Detonation Warbond diving

(Image credit: Sony)

Elsewhere, the patch irons out some crashes and an issue "where the scope aim-center was misaligned with the projectile's fire trajectory," and rebalances the LAS-17 Double-Edge Sickle – another new Servants of Freedom addition. "The goal is to ensure it feels like a truly powerful weapon while properly balancing the self-damage mechanics to reflect its high-risk nature," Carlberg writes. "In the current live version, we felt it lacked both the punch and the level of risk we wanted and we didn't feel it really lived up to our intent."

Now, the Double-Edge Sickle's armor penetration only builds up to the medium level (AP3) once the weapon has surpassed 25% heat, and after you pass 50%, you'll deal 70 damage rather than 55. However, you'll also be more vulnerable yourself, at 20 damage per second rather than 10 between 51% and 90% heat. From 91% heat onwards, the damage to enemies is still 70, but you'll go all the way to armor penetration level four. That is, of course, if you're willing to stand the 50 damage per second to yourself, which remains unchanged (along with the fire status effect).

For fellow fans of big booms booming big, you'll be pleased to know that the new Portable Hellbomb stratagem remains unchanged – other than the fact that you'll no longer be able to accidentally arm it when entering the Fast Recon Vehicle (FRV).

To celebrate Helldivers 2's first birthday, GM Joel recalls his favorite community moments that are now "canon" and "part of Helldiver lore."

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

Read more
Helldivers 2 Ultimatum
Helldivers 2's new Fallout-grade mini nuke Ultimatum is a 4,500-damage delete button that's already got the community debating whether it's OP
Helldivers 2 Servants of Freedom Warbond
Helldivers 2 is getting a portable hellbomb that looks just as chaotic and deadly as Fallout's mini nukes
Helldivers 2 Escalation of Freedom
Helldivers 2's funniest feature was removed last year, but it's finally been reinstated – although it won't save you from certain doom anymore
Helldivers 2
Helldivers 2 CEO praises players for their "brilliant" DSS strategy, but follows up with a grave threat: "J.O.E.L. is out to get you now"
Helldivers 2
After an eventful year, Helldivers 2 devs hope "it will be less of a bumpy road when it comes to release accuracy" - but Arrowhead is still "prepared to take risks"
Helldivers 2
Helldivers 2's Killzone-inspired sniper "could maybe use some tweaking," creative director admits, but "weapons are what weapons are" and "balance doesn't matter"
Latest in Third Person Shooters
Marvel's Rivals
Marvel Rivals developer NetEase sued by State of Decay co-creator for $900 million following claims of "false and defamatory statements"
Overwatch 2
My hopes for an Overwatch anime or Diablo horror movie are going strong as Blizzard president points out "we are Blizzard Entertainment, and not simply Blizzard Games"
A screenshot of Human Torch in his Marvel Rivals reveal trailer
New Marvel Rivals balance patch only tweaks "a handful of heroes" to maintain the "rich diversity" of the shooter's current strategies, but it also includes a much-needed buff for Human Torch
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
Helldivers 2 screenshot showing a fully geared/armored diver standing with gun in hand as three jets soar the skies behind him
Arrowhead reveals the Helldivers 2 ideas left on its cutting room floor, from 5-player squads to low-gravity planets and a whole new armor system
Helldivers 2 Ultimatum
Helldivers 2 has a Major Order problem, but the solution isn't simple because "having 100% participation means the MOs will always be won and that introduces other issues"
Latest in News
Jurassic Park Survival
As Jurassic Park Survival, John Carpenter's Toxic Commando, and the Star Wars KOTOR remake remain MIA, Saber CEO promises "everything that we have talked about is still in development"
Horizon Forbidden West
Horizon Zero Dawn star Ashly Burch responds to Sony's controversial AI Aloy by pushing for actor protections: "You have to compensate us fairly, and you have to tell us how you're using this AI"
Silent Hill f
Silent Hill f's ESRB rating has zero chill: "Faces ripped apart," "a character burned alive inside a cage," and "entrails and sinew displayed on serving platters"
Silent Hill f
Silent Hill f writer says many of the franchise's female characters experience "a great deal of suffering," so he wants his protagonist "to be able to make her own decisions, for better or for worse"
Starship Troopers
District 9 filmmaker Neil Blomkamp is working on a Starship Troopers reboot that goes back to the original 1959 novel
Nova's helmet sitting among rubble
Jonathan Hickman will "revolutionize Marvel's galactic canon" in a new event that brings in the Hulks, Black Panther, Nova, and more