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Mafia: The Old Country will be less of an open-world game than Mafia 3 as the devs agree it was too much and didn't fit the series

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By Issy van der Velde published 15 July 2025

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Enzo Favara in a dark room during a cut scene in Mafia: The Old Country.
(Image credit: Hangar 13)
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Mafia 3 is the much-derided, misunderstood entry that many fans point to as the series abandoning its roots and becoming something it shouldn't – and it looks like the developers agree. That's why the prequel game Mafia: The Old Country is ditching the open world and going back to a more linear mission structure.

Even though both Mafia 1 and 2 feature large worlds that you can freely roam, neither is really considered an open-world game. That's because the story missions take place in a set order and there isn't much in the way of side activities, but if it walks like a duck and quacks like a duck…

Anyway, according to a new interview from IGN, the developers agree with players that a full open-world filled with distractions isn't a good fit for the Mafia series. The negative response to 3, combined with the positive one for the 2020 Mafia: Definitive Edition remake of the original 2002 game, led Hangar 13 to reconsider its approach – not every game can be GTA, after all.

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  • GTA 6 Ex-Rockstar lead says all GTA competitors have "given up," but there's still "an opportunity" to challenge Rockstar

Mafia: The Old Country is launching on August 8, 2025, and it serves as a prequel to the original trilogy. As the name suggests, we'll be heading back to the heart of the mobster society: 1900s Sicily. It's an action-adventure game with a heavy focus on stealth.

Even though it's not an open-world game in the more modern sense, it will likely benefit from GTA 6's delay. There are only so many crime simulators we can stomach in quick succession.

While you wait, check out our list of the best adventure games that you can sink your teeth into.

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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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