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  1. Games
  2. Third Person Shooters
  3. Mafia: The Old Country

Mafia: The Old Country will be less of an open-world game than Mafia 3 as the devs agree it was too much and didn't fit the series

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By Issy van der Velde published 15 July 2025

When is a world too open?

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Enzo Favara in a dark room during a cut scene in Mafia: The Old Country.
(Image credit: Hangar 13)
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Mafia 3 is the much-derided, misunderstood entry that many fans point to as the series abandoning its roots and becoming something it shouldn't – and it looks like the developers agree. That's why the prequel game Mafia: The Old Country is ditching the open world and going back to a more linear mission structure.

Even though both Mafia 1 and 2 feature large worlds that you can freely roam, neither is really considered an open-world game. That's because the story missions take place in a set order and there isn't much in the way of side activities, but if it walks like a duck and quacks like a duck…

Anyway, according to a new interview from IGN, the developers agree with players that a full open-world filled with distractions isn't a good fit for the Mafia series. The negative response to 3, combined with the positive one for the 2020 Mafia: Definitive Edition remake of the original 2002 game, led Hangar 13 to reconsider its approach – not every game can be GTA, after all.

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Mafia: The Old Country is launching on August 8, 2025, and it serves as a prequel to the original trilogy. As the name suggests, we'll be heading back to the heart of the mobster society: 1900s Sicily. It's an action-adventure game with a heavy focus on stealth.

Even though it's not an open-world game in the more modern sense, it will likely benefit from GTA 6's delay. There are only so many crime simulators we can stomach in quick succession.

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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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