"We hit this disgusting number that makes me feel sick": Palworld devs don't know why their survival game was so successful - "If we knew how to do it, we'd do it again"

Palworld
(Image credit: Pocketpair)

Palworld released in early access at the start of 2024 to immediate, headline-making success, selling 2 million copies in 24 hours and becoming the second game in Steam history to hit 2 million concurrent players. Despite rocky servers at launch and some messy business with Nintendo's lawyers over alleged similarities between Palworld and Pokemon, the game is widely considered a modern example of indie success, and the developers at Pocketpair still aren't quite sure of the ingredients in the magic sauce they themselves concocted.

Pocketpair has had solid success with its previous releases, but mostly in Asia, and nothing even remotely comparable to Palworld's international acclaim. At one point the studio expected roughly the same from Palworld.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.