Palworld's collaboration with ultraviolent retro FPS Ultrakill was spurred on by the survival game's weapon designer, who is a huge fan, so Pocketpair "asked nicely"

A creature from Palworld and a robot from Ultrakill appear against a backdrop of red
(Image credit: Pocketpair)

New Blood Interactive founder Dave Oshry has said the new Palworld x Ultrakill crossover came about because Palworld's weapon artist is a huge fan and the team asked nicely.

Pocketpair released a new trailer over the weekend to show off its upcoming 'Home Sweet Home' update, finally detailing what's actually included in its crossover event with the beloved FPS game Ultrakill, announced back in September of this year as the second crossover after Palworld's Terraria update. But for a game that is somewhat Pokemon-esque, many wondered how Terraria and Ultrakill happened over what were perhaps more obvious crossovers, to which Palworld communications director John 'Bucky' Buckley said was because "we like them."

Bucky then elaborated, giving a timeline of events, saying, "Our weapon designer on Palworld loves Ultrakill. New Blood were in Japan for BitSummit. I invited Dave to come and meet him, they shook hands, then I emailed Dave and said pretty please."

He also shared the beginning of an email pitching the idea, which was originally "adding a gun or two from Ultrakill into Palworld," which has obviously grown into something else.

So if you take the fact that both major collabs were born from the developers liking a game, I think I have a pretty good idea of Palworld's next collab, given how much the Palworld developers like Megabonk – especially Bucky, who hasn't been able to stop talking about it.

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Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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