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  1. Games
  2. Survival Horror Games
  3. Silent Hill 2

How to beat Pyramid Head in Silent Hill 2 Remake

Guides
By Joel Franey
Last updated 4 December 2025

You can't kill Pyramid Head when you first meet him but you can outlast him

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Silent Hill 2 Remake screenshot
(Image credit: Konami)
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The Silent Hill 2 Pyramid Head boss fight seems tough if you're trying to kill him. The sword-swinging butcher doesn't seem to respond much to damage, but while it's not really worth trying to take him on directly, your gunshots and melee attacks are having an effect even if you can't see it. It's also probably not the effect you think it's having, either. If you want some help with this fight against Pyramid Head, I'll show you how you can beat him, what you're supposed to do, and all the best strategies and tips.

How to beat Pyramid Head in the Silent Hill 2 Remake

Silent Hill 2 Remake Pyramid Head

(Image credit: Konami)

This boss fight with Pyramid Head takes place at the end of the Bluecreek Apartments sequence. After completing the extensive Silent Hill 2 Remake clock puzzle, James goes through the "S" door and enters a room filled with cages, where Pyramid Head appears and slowly starts to chase you around, swinging his massage, damage heavy sword.

The solution to this boss fight is easier than you think in that you simply have to survive for a certain amount of time. You can't kill Pyramid Head here, but dealing damage to him does reduce how long you have to survive for.

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We've gone through this fight two times (both on normal combat/puzzle difficulty). One time we tried not to hurt Pyramid Head at all, which led to a wait that lasted for three and a quarter minutes before it was over. Then we tried again, doing as much damage as possible, and finished the boss fight in well under two minutes.

So while Pyramid Head can't be killed, you can end the fight sooner by dealing damage. Seeing as the result's the same either way you're probably best off saving you ammo.

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Silent Hill 2 Remake Pyramid Head tips, weaknesses and strategies

Silent Hill 2 Remake Pyramid Head

(Image credit: Konami)

Even with this shorter time frame, Pyramid Head is a tough encounter, and there's some useful tips that can help any player who's struggling.

  1. With the encounter being timed, if you're confident in your dodging you can just stay out of Pyramid Head's way and not lose any bullets.
  2. Pyramid Head is obviously a melee-focused character so staying at a distance is the safest options. Although his sword has a wider reach than you might think. You can hit him with melee attacks if you're feeling brave, though I wouldn't recommend it.
  3. He can smash through the cages and boxes, but you can't. Cover isn't really a thing in this room, though the time it takes him to break though is useful.
  4. If he swipes horizontally, dodge backwards. If he does an overhead swing, dodge to the side. If he tries to grab you - his deadliest attack - dodge to the right.
  5. There's resources around the edges of the room you can grab.
  6. The darkness makes it surprisingly easy to lose track of where he is. Keep your flashlight on him, and if you lose him even for a moment, try and listen for the sword scraping on the ground.
  7. As the fight progresses, the room will start to fall apart, with pipes bursting and rubble falling down. This is harmless scare tactics tied to how long you have left - the more ruined the arena is, the closer you are to the end.

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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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