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  1. Games
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Dying Light: The Beast delayed 4 weeks to allow for extra polish: "Our experience has shown how important the first impression is"

News
By Iain Harris published 25 July 2025

Techland aims to fine-tune gameplay balance, increase physics quality, tweak cutscenes and player animations further, and more

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Dying Light: The Beast
(Image credit: Techland)
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Techland has delayed Dying Light: The Beast by four weeks to allow for "extra polishing work" because "our experience has shown how important the first impression is." As such, the parkour zombie 'em up will now release September 19, 2025.

In an email sent to the press, Techland says, "It has always been our goal to make Dying Light: The Beast the best Dying Light game we’ve ever released." As such, "to honor this promise," the team has decided to move the release date "to allow for extra polishing work."

"We understand that this may be disappointing, but our experience has shown how important the first impression is," a statement reads. "With just four additional weeks, we can address final details that make all the difference between good and great.

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"Areas we want to improve include fine-tuning the balance of gameplay elements, looking into clarity of UI, increasing the quality of physics, as well as tweaking cutscenes and player animations further, as well as adding last little details."

Techland goes on to say that the rest of the summer will feature "regular updates" from the studio, as well as a playable demo at Gamescom next month. Next week, the team plans to delve into the game's gore and "you’ll meet our good friend Bober the Beaver again."

"We’re almost there so please bear with us for the remaining 8 weeks – we can’t wait until you finally unleash the Beast on September 19," the statement concludes.

In the meantime, check out our big Dying Light: The Beast hands-on preview, where we call the game "a stunning survival horror character study that left me bloody and breathless."

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CATEGORIES
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Iain Harris
Iain Harris
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News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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