As Baldur's Gate 3 devs move onto Divinity, Larian lead says the writing process is to "encourage the chaos" and break situations "in every conceivable way"

Divinity
(Image credit: Larian Studios)

Baldur's Gate 3 was already a chaotic time, chock full of ways to 'break' or generally mess with the game by, say, scaling a wall with a million boxes stacked on top of each other. Now, Larian Studios is only leaning further into that chaos and unpredictability in its next game Divinity.

Larian decided to blow the lid off the project last month with a gnarly reveal, and it's now emptied the jar of all its contents in a recent Divinity AMA online.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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