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Fable 2 lead Peter Molyneux had to fight hard to save the iconic RPG's dog because "the initial implementation was absolutely s**t," and "a yappy little c**t
By Scott McCrae published
News "Forget bigger weapons, forget story - the most important feature in Fable II will be the dog."

Clair Obscur: Expedition 33 writer warns against a classic game hangup: "deus ex machina" power creep that makes you wonder "why didn't they just do this from the beginning"
By Kaan Serin published
News "We did have quite a lot of discussion around that"

Fable 3 lead Peter Molyneux says he "should have fought for more time" to deliver the divisive RPG, and there's a Lionhead battle royale we'll never see as Xbox killed the studio
By Kaan Serin published
News "It was called All Of Us. It was absolutely crazy, a kind of cross between a world builder and a role-playing game."

Knights of the Old Republic remake screenshots surface from the scrapped original version of the troubled Star Wars RPG that's somehow still in development
By Anthony McGlynn published
News Aspyr's Knights of the Old Republic remake has resurfaced in old screenshots

Haunted Chocolatier: Everything we know about the Stardew Valley creator's next game
By Heather Wald last updated
Guide 2D pixel adventure Haunted Chocolatier is still at large in 2025, but there's plenty to sate your sweet tooth here in the meantime

The Elder Scrolls 6: Everything we know so far
By Sam Loveridge last updated
Guide All the latest Elder Scrolls 6 news and rumors you need to know as Bethesda keeps namedropping its next RPG

Oblivion Remastered's "physical" console releases will "require content download," and fans of the RPG aren't happy: "Why make something physical that still requires a download?"
By Anna Koselke published
News They've got a point, Bethesda

The beautifully chill startup screen in Baldur's Gate 3 came "pretty late" in development after "SO MANY versions" were tested, says publishing lead
By Jordan Gerblick published
News Even Baldur's Gate 3's pre-main menu screen is goated

"EA has a huge repository of dormant IPs that are just sitting there" after $55 billion buyout, says former Dragon Age and Anthem producer, so it could make better "financial sense" to sell studios instead of shutting them down
By Catherine Lewis published
News Selling IPs could help deal with that impending $20 billion of debt
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