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  1. Games
  2. JRPGs
  3. Persona
  4. Metaphor: ReFantazio

Metaphor: ReFantazio's original fantasy world gave the Persona 3, 4, and 5 director "freedom" to work on ideas "that we couldn't put into other games"

News
By Kaan Serin published 13 October 2024

Persona's high-schooling setting put a "limit" on what was possible for Atlus

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Metaphor: ReFantazio's protagonist smiles at his fairy companion, Gallica in an anime-style cutscene.
(Image credit: Atlus / Sega)
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Long-time Persona director Katsura Hashino reckons working on the demon-hunting, high-schooling series is a little "easier" than creating a whole new world in Metaphor: ReFantazio, but the latter allowed the developers to work on ideas that they just couldn't have before.

Speaking to the Official Xbox Podcast, Persona and Metaphor: ReFantazio's Hashino said "we really had ideas we wanted to put into this game that we couldn't put into other games." He used his popular supernatural high school series as an example, too.

"Persona 5 is set in the real world - Persona 5 specifically in Shiba and Tokyo," he noted. "That means the story we wanted to tell became slightly limited to the space we were within. It also means it's a little bit easier for us to work with because we know the place, we have that sort of baseline to work from. But, once again, it does limit our options."

You may like
  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. Metaphor: ReFantazio helped JRPG veterans behind Persona "go back to our basics"
  • Metaphor: ReFantazio's protagonist smiles at his fairy companion, Gallica in an anime-style cutscene. Metaphor: ReFantazio devs are interested in "how we can evolve our JRPG and what it looks like"
  • Persona Persona 5 and Metaphor director hasn't been "super involved" in the Atlus JRPG series since P5 Royal
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Hashino compared that to the "entirely new fantasy world that we created" in the most recent genre giant Metaphor: ReFantazio, which is currently breaking records for its developer Atlus. "We have the freedom to explore all these ideas and things that we weren't able to do in the past," he explained. "In the Persona series, the characters [and] the story itself were based around a single location, a single hideout, usually, where all the characters hang out." But Metaphor's country-spanning story and much "larger" scale, on the other hand, gives players the "chance to see a broader perspective" from multiple tribes and cultures.

Metaphor: ReFantazio combines real-time and turn-based combat because its director wanted to embrace the idea of “manga and movie-style combat.” 

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CATEGORIES
PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Kaan Serin
Kaan Serin
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Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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