Despite being twice the size of Hades, Hades 2 spent half as long in Steam Early Access because its devs already knew "what needed to be in" it
"Deciding when to launch a game into Early Access is an important decision"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Hades 2 creative director Greg Kasavin has explained how Hades 2 spent less time in Early Access than its predecessor, despite being a far bigger game.
As Supergiant Games' first sequel, it was unexpected to see Hades 2 follow up the previous game by launching first into Early Access before a full launch followed. Hades dropped in December 2018 and took just under two years before it was released in September 2020, while Hades 2 arrived in September 2025, a year and four months after its Early Access launch.
Speaking to GamesRadar+, Kasavin was asked how Supergiant managed to double the size of the original game while somehow leaving Early Access in less time. "We launched into Early Access relatively later in development compared with the original game, when we had more content compared with the original." Kasavin explains, "as we had a clearer sense of what needed to be in this game before our Early Access development could begin."
Kasavin adds: "Deciding when to launch a game into Early Access is an important decision for a developer." He elaborates, saying, "You want your game to be far enough along that it can be played and enjoyed without a lot of caveats, but you don't want your game to be so far along that you don't have time to respond to all the feedback you get."
However, it's easy to forget that we actually found out about Hades 2 way earlier than we did for the first, with Supergiant announcing it in December 2022. Deciding not to do the surprise announcement and immediately launch into Early Access like it did with Hades 1 would allow the studio to get feedback ahead of it launching into Early Access and have a better idea of what players want from an Early Access release.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
- Jasmine Gould-WilsonSenior Staff Writer, GamesRadar+
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


