While Gears of War: E-Day rewinds the clock, devs are looking to freshen up the 20-year-old series: "We wanted to build a game that feels like Gears but plays like new"

Marcus being pinned to a wall by a Locust Drone during the Gears of War: E-Day trailer.
(Image credit: Xbox Game Studios)

Gears of War: E-Day is a prequel that's taking us back to where it all started - Emergence Day, when the subterranean alien critters known as the Locust erupted from the ground and kickstarted a saga that's lasted almost two decades. But despite rewinding the clocks for this year's shooter, developers at The Coalition still hope to create something that "plays like new."

Creative director Matt Searcy says as much in an exclusive chat with GamesRadar+ dedicated entirely to the upcoming prequel story due out on PC and Xbox Series X|S sometime this year, which is maybe not coincidentally both the series' 20th anniversary and publisher Xbox's 25th anniversary.

Series mainstay Marcus Fenix and wartime bestie Dominic Santiago are back in the limelight this time around, with both of their original actors returning too. I'm glad The Coalition is planning to do more than just retread ground covered in the first Gears of War game, though – we'll just need to wait a while more before seeing how it all shakes out, chainsaw rifles and all, since Gears of War: E-Day isn't scheduled to appear in today's Xbox Developer Direct.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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