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After posting daily updates for 7 years, Prey fan account that was counting the days until a sequel reacts to studio closure: "It's over"

News
By Jordan Gerblick published 8 May 2024

Prey developer Arkane Austin was one of the studio's shutdown by Xbox today

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Prey
(Image credit: Bethesda)
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A Prey fan account that's been diligently counting down the days, quite literally, for a sequel to the 2017 FPS, has thrown in the towel now that Arkane Austin has been shuttered.

Early on Tuesday, Microsoft confirmed that it had closed several Bethesda and ZeniMax studios, including Arkane Austin and Tango Gameworks. Arkane Austin, of course, is the studio behind the popular Dishonored series as well as Deathloop, Redfall, and 2017's Prey. The latter is a game many have wanted a sequel to for years, and although that prospect has appeared rather slim given the deafening silence from all who would be involved, that studio's closure is the nail on the coffin.

Breaking a 2,556-long streak of tweets reading simply, "no," the Twitter account 'Has Prey 2 Been Announced Yet?' shared this utterly tragic tweet on Tuesday after the news of Arkane Austin's closure:

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It's over. (Day 2,559)May 7, 2024

2017's Prey is mostly unrelated reboot of the cult classic 2006 FPS of the same name, developed by Human Head. A sequel to that game was in development at one point but was quietly shelved back in 2011 until Bethesda officially canceled it in 2014.

Despite its enduring popularity with both players and critics, 2017's Prey is considered a commercial flop, which is probably a big reason Microsoft never gave the green light for a sequel.

In case you're eager for some insights into Microsoft's thinking after a year of Xbox executives celebrating Hi-Fi Rush as a "break out hit" and saying "we don't quit" on games like Redfall, you aren't the only one.

Redfall, Hi-Fi Rush leads respond to Xbox's sudden closure of their studios: "I don’t quite have the words".

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CATEGORIES
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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