The original Final Fantasy launched with a game-breaking bug that Square noticed too late to fix, so devs had to slip a warning into 500,000 copies of the JRPG: "Do not delete this..."
"If this happens, the game will break"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A whopping 38 years have passed since the original Final Fantasy released in Japan in 1987, and we're still learning more about the JRPG to this date – including the fact that it initially contained a game-breaking bug developers didn't notice until after its launch.
Final Fantasy composer Nobuo Uematsu reveals as much in a recent stream on Twitch (as translated by Genki in an online post). According to Uematsu, the first batch of Final Fantasy copies to release contained a destructive bug that Square devs weren't aware of until after the game was completed. To try and counter this problem for potential players, all of the studio's employees worked to slip pieces of paper with warnings into Final Fantasy boxes.
Final Fantasy Composer Nobuo Uematsu says there was a game breaking bug in the original release of Final Fantasy 1 so all the Square employees had to work to slip a warning paper into 500,000 copies of the game!They had already produced the cartridges when they found the bug so… pic.twitter.com/a8UWRL5xRpAugust 18, 2025
This resulted in over 500,000 copies of the first Final Fantasy entry housing the cautionary slip, which warned readers that, "if this happens, the game will break, so do not delete this..." As the warnings came after the JRPG's cartridges were produced, devs had to scramble to hand-write and manually insert each one – including Uematsu himself, pixel artist Kazuko Shibuya, programmer Ken Narita, and all other Square staff.
It sounds as though the bug was possibly related to item deletion or something of the sort, considering the warning Square placed inside the game's packaging. Thankfully, however, it also seems like not too many copies were affected in the grand scheme of things – after all, while 500,000 does appear to be a lot, it's nothing when compared to the millions that have likely sold since its fateful 1987 release date.
I do love how Square – and video game developers in general – used to handle issues with bugs, personally. Long gone are the days of physical guides and warnings now, as everything can be quickly patched post-launch via digital updates.
Once you're done reading about one of the best Final Fantasy games ever, why not browse our roundup of the most exciting new games underway?
Weekly digests, tales from the communities you love, and more

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


