Final Fantasy 7 Remake Part 3 still uses Unreal Engine 4 because "it's more beneficial to have something we're already familiar with," director Naoki Hamaguchi says

final fantasy 7 rebirth
(Image credit: Square Enix)

Following what seems to now be Square Enix tradition, the upcoming Final Fantasy 7 Remake Part 3 will not use the notoriously problematic Unreal Engine 5. It'll stick to Unreal Engine 4 like its previous Remake installments, Remake Intergrade and Rebirth.

Game director Naoki Hamaguchi confirms as much in a new interview with Gamespot. "We've been using Unreal Engine 4, but we've made a lot of modifications to fit our needs," he explains. While, in 2024, Hamaguchi said it was "possible" that Square Enix devs would consider switching to the more modern Unreal Engine 5 for Part 3, he still seemed trepidatious about it.

So his new comments to Gamespot are aligned with his old ones – efficiency seems to have motivated Hamaguchi to choose Unreal Engine 4 again. He says, "It's more beneficial to have something we're already familiar with and have customized to fit our needs."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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