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  1. Games
  2. RPGs
  3. Cyberpunk
  4. Cyberpunk 2077

I bounced off of Cyberpunk 2077 for 2 months when I first played it, and that makes it perfect for Xbox Game Pass

Features
By Jasmine Gould-Wilson
Published 18 March 2026

Opinion | The grind is worth it – and finally, so is the Game Pass Ultimate price tag

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Cyberpunk 2077: Phantom Liberty Idris Elba
(Image credit: CD Projekt Red)
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No, it's not just you. Cyberpunk 2077 is one of those weird yet wonderful RPGs that, unless you've come prepared, seems to fight you at every turn. I'm not talking about the Tyger Claws running rampant on the streets of Japantown; rather, the mechanics themselves are a lot to wrap one's head around as a Night City newbie.

I first stepped into CD Projekt Red's thrilling open-world in 2024. A couple of weeks later, I ended up dropping it entirely for two months. There was nothing wrong with the game itself – I'd picked it up alongside then-new DLC Phantom Liberty, with Patch 2.1 very much intact – but something about it pushed back against my every attempt to fall in love.

Fast forward to 2026, and I called Cyberpunk 2077 the best RPG of all time, no exceptions. I thrive on a challenge, and that is precisely what Night City presented me with. It just so happens that challenging games are what Xbox Game Pass needs more of if Microsoft wants to justify that ever-climbing price tag – which is why I need you to give Cyberpunk, which is now on Game Pass, a shot.

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Tinkering

Cyberpunk 2077

(Image credit: CD Projekt)
Creature comforts

Cyberpunk 2077

(Image credit: CD Projekt Red)

After 700 hours, Cyberpunk 2077 has unexpectedly become one of my comfort RPGs

Grind is life in some games, but a good game should not come with a reading list. No one should have to research the best builds for a given playstyle, or watch endless explainers to suss out an RPG system – not immediately, anyway. That's one area where, despite how much I love the overall experience, Cyberpunk 2077 falters.

I've mentioned in the past how Night City throwing you into the deep end resonates with the overwhelming muchness of life in the city. Everything is familiar yet alien in this dystopian future. If that just applied to worldbuilding itself, that would be one thing. But I had no idea how cyberware, crafting, Sandevistans, or the skill trees themselves truly worked or synergized until about halfway through the RPG. Nothing is explained, and very little is inferred. I pondered whether that is because so many returning players will have hopped back in (warily, most likely) following Cyberpunk's super buggy initial 2020 launch, but after reading up on how much of the game's systems have changed in the last 6 years, the lack of even basic signposting still strikes me as strange.

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Steam

(Image credit: CD Projekt Red)

But therein lies the fun. For me, at least, having to prove myself to the game was incredibly satisfying. My two-month break was predominantly occupied by Gamescom 2024 prep, and once I'd cleared my plate of Work Games, I could return to a Fun Personal Challenge. That challenge was partly fueled by a refusal to have wasted £80 on a game I would never play, I'll admit. But it's also just how my brain works. I love to prove others wrong, and that includes myself.

Before long, I was able to lock into the game and stop fighting back. Instead, I used my damn brain for a change – and reminded myself how, since this is a CDPR game, it was bound to come with layers of lore-intensive systems to unpick. I had a similar issue with The Witcher 3's mutagen systems. If I could work out what to do with my many-colored monster samples, surely I could conquer a few bits of tech in Cyberpunk 2077?

Cyberhexed

Games like The Witcher 3: A player making a heart sign with their hands during Cyberpunk 2077.

(Image credit: CD Projekt RED)

I hope this move means that Microsoft is keen to bring more time-intensive experiences to Game Pass

The grind was worth it. I ended up playing four complete Cyberpunk playthroughs one after the other, utterly spellbound by the story, the place, and the characters I'd come to love so much. That makes it one of the best value for money games I've ever picked up, right alongside Baldur's Gate 3.

Cyberpunk 2077's launch on Game Pass has me excited for others to finally give it a go, too – especially if you're still paying for Xbox Game Pass Ultimate following the recent round of price hikes. With Cyberpunk joined by fellow grind-a-thon Kingdom Come: Deliverance 2, dare I say that the subscription service actually sounds like pretty decent value again for meaty RPG fans?

Kingdom Come Deliverance 2 Playstyle

(Image credit: Deep Silver/PLAION)

Well, maybe. I'll admit right now that I dropped my own subscription down to the cheapest tier almost immediately, and since I already own Cyberpunk 2077, I have no intention of changing that. But I hope this move means that Microsoft is keen to bring longer, denser, more time-intensive experiences to Game Pass atop the slew of shorter entries, if only to reinforce why that extra $10 a month is necessary.

So fear not, fellow stubborn skeptics. Cyberpunk 2077 is extremely, eye-wateringly, mind-blowingly good, and it deserves your full attention – though don't be afraid to give maybe one or two guides a peek if you want to give yourself a cybernetic leg up in those punishing early hours.


Check out all these other games like Cyberpunk 2077 if you're hankering for some other futuristic tales.

TOPICS
CD Projekt Red Microsoft Xbox Game Pass
CATEGORIES
PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox
Jasmine Gould-Wilson
Jasmine Gould-Wilson
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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